Sublevel Zero

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Sublevel Zero

Post by STN » Sat May 06, 2017 8:07 am

Simple table for Sublevel Zero, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Chassis_Model.
"Invulnerable Set?" sets to Invulnerable.
"Infinite Ammo Set?" sets to Infinite Ammo.
"Health Set to Max?" sets Health to max

2. Player_Model.
"Ammo & Nanites Set to Massive?" sets Ammo and Nanites quantities to massive.
"Time Set to 0?" sets Time to 0.

Made by Shinkansen
Shinkansen Sublevel Zero V1000.CT
(42.39 KiB) Downloaded 56 times

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