FIFA 17 - Career mode Table
Re: FIFA 17 - Career mode Table
So from what you said i can understand that you cant change youth players' and player who don't have "Know As"?
Re: FIFA 17 - Career mode Table
I can not make transfer.ini work.
What am I doing wrong?
mov [r15+1C], #90 // FORCE_USER_PAP_BID_CHANCE (The minimum chance pap player will be bid on)
mov [r15+20], #95 // FORCE_USER_BID_CHANCE (Daily chance that we attempt to force a bid on a user player)
mov [r15+24], #0 // FORCE_USER_BID_MIN_DAYS (Min days the player should be on the list before bids come in (>= check))
mov [r15+28], #15 // FORCE_USER_BID_NUMTEAMS (Number of teams we attempt to find to bid on that we randomly choose from)
mov [r15+2C], #100 // FORCE_USER_BID_LISTVSLOAN (% chance that we look at the listed player vs loan ( < for list and > for loan ))
mov [r15+30], #100 // TIER1_NEWS_PROBABILITY = (% chance that a tier 1 player added by a user to the shortlist generate a news)
mov [r15+34], #100 // TIER2_NEWS_PROBABILITY (% chance that a tier 2 player added by a user to the shortlist generate a news)
mov [r15+38], #95 // SHORLISTED_BY_CPU_INCREMENT (% chance incremented when a player is shorlisted by the CPU and the USER)
mov [r15+3C], #2 // MAX_DAYS_TO_RESPOND
mov [r15+40], #1 // MIN_DAYS_TO_RESPOND
mov [r15+44], #0 // MIN_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+48], #1 // MAX_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+4C], #7 // MIN_DAYS_TO_EXPIRE_OFFER
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+58], #0 // MIN_HOURS_TO_RESPOND_DEADLINEDAY
mov [r15+5C], #1 // MAX_HOURS_TO_RESPOND_DEADLINEDAY
code:
mov [r15+7C],eax
mov byte ptr [rbp+000005F0],00
jmp return
(So is my configuration in FIFA 16 in the transfer.ini file and works fine)
What am I doing wrong?
mov [r15+1C], #90 // FORCE_USER_PAP_BID_CHANCE (The minimum chance pap player will be bid on)
mov [r15+20], #95 // FORCE_USER_BID_CHANCE (Daily chance that we attempt to force a bid on a user player)
mov [r15+24], #0 // FORCE_USER_BID_MIN_DAYS (Min days the player should be on the list before bids come in (>= check))
mov [r15+28], #15 // FORCE_USER_BID_NUMTEAMS (Number of teams we attempt to find to bid on that we randomly choose from)
mov [r15+2C], #100 // FORCE_USER_BID_LISTVSLOAN (% chance that we look at the listed player vs loan ( < for list and > for loan ))
mov [r15+30], #100 // TIER1_NEWS_PROBABILITY = (% chance that a tier 1 player added by a user to the shortlist generate a news)
mov [r15+34], #100 // TIER2_NEWS_PROBABILITY (% chance that a tier 2 player added by a user to the shortlist generate a news)
mov [r15+38], #95 // SHORLISTED_BY_CPU_INCREMENT (% chance incremented when a player is shorlisted by the CPU and the USER)
mov [r15+3C], #2 // MAX_DAYS_TO_RESPOND
mov [r15+40], #1 // MIN_DAYS_TO_RESPOND
mov [r15+44], #0 // MIN_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+48], #1 // MAX_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+4C], #7 // MIN_DAYS_TO_EXPIRE_OFFER
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+58], #0 // MIN_HOURS_TO_RESPOND_DEADLINEDAY
mov [r15+5C], #1 // MAX_HOURS_TO_RESPOND_DEADLINEDAY
code:
mov [r15+7C],eax
mov byte ptr [rbp+000005F0],00
jmp return
(So is my configuration in FIFA 16 in the transfer.ini file and works fine)
Re: FIFA 17 - Career mode Table
You can.
https://youtu.be/-DlwX5bbNP8
Activate script before you load your career mode save.josegp17 wrote: ↑Sat Apr 22, 2017 7:09 amI can not make transfer.ini work.
What am I doing wrong?
mov [r15+1C], #90 // FORCE_USER_PAP_BID_CHANCE (The minimum chance pap player will be bid on)
mov [r15+20], #95 // FORCE_USER_BID_CHANCE (Daily chance that we attempt to force a bid on a user player)
mov [r15+24], #0 // FORCE_USER_BID_MIN_DAYS (Min days the player should be on the list before bids come in (>= check))
mov [r15+28], #15 // FORCE_USER_BID_NUMTEAMS (Number of teams we attempt to find to bid on that we randomly choose from)
mov [r15+2C], #100 // FORCE_USER_BID_LISTVSLOAN (% chance that we look at the listed player vs loan ( < for list and > for loan ))
mov [r15+30], #100 // TIER1_NEWS_PROBABILITY = (% chance that a tier 1 player added by a user to the shortlist generate a news)
mov [r15+34], #100 // TIER2_NEWS_PROBABILITY (% chance that a tier 2 player added by a user to the shortlist generate a news)
mov [r15+38], #95 // SHORLISTED_BY_CPU_INCREMENT (% chance incremented when a player is shorlisted by the CPU and the USER)
mov [r15+3C], #2 // MAX_DAYS_TO_RESPOND
mov [r15+40], #1 // MIN_DAYS_TO_RESPOND
mov [r15+44], #0 // MIN_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+48], #1 // MAX_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+4C], #7 // MIN_DAYS_TO_EXPIRE_OFFER
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+50], #17 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+54], #10 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+58], #0 // MIN_HOURS_TO_RESPOND_DEADLINEDAY
mov [r15+5C], #1 // MAX_HOURS_TO_RESPOND_DEADLINEDAY
code:
mov [r15+7C],eax
mov byte ptr [rbp+000005F0],00
jmp return
(So is my configuration in FIFA 16 in the transfer.ini file and works fine)
Re: FIFA 17 - Career mode Table
ah. i understand, so u need to find a real player who have "Know As" 1st to make it work right?
P/S: Did like video instructions. Thanks Aranaktu
P/S: Did like video instructions. Thanks Aranaktu
Re: FIFA 17 - Career mode Table
Does transfer.ini really work?
I tried the original and modified by gosegp17 versions and didn't see any changes in transfer process despite I followed Aranaktu's instructions..
I tried the original and modified by gosegp17 versions and didn't see any changes in transfer process despite I followed Aranaktu's instructions..
Re: FIFA 17 - Career mode Table
Yes, it's working. At least some settings. 
As I said before, the original "transfer.ini" script isn't changing anything, it contains default values as in original file. You need to edit it if you want to spot the difference. Didn't tested josegp17 config, but I've tested mine ridiculous config:
I'm not sure about "FORCE_USER_BID_NUMTEAMS", "FORCE_USER_BID_LISTVSLOAN", "SHORLISTED_BY_CPU_INCREMENT", "NUM_DAYS_REMAINING_TO_INCREASE_SPEED" because I've no idea what acctualy does in game, but rest of the settings was working as intended.
As I said before, the original "transfer.ini" script isn't changing anything, it contains default values as in original file. You need to edit it if you want to spot the difference. Didn't tested josegp17 config, but I've tested mine ridiculous config:
Code: Select all
[ENABLE]
aobscanmodule(INJECT_transferini,FIFA17.exe,41 89 47 7C C6 85 F0 05 00 00 00) // should be unique
alloc(newmem,$1000,"FIFA17.exe"+891FA19)
label(code)
label(return)
newmem:
mov [r15+1C], #99 // FORCE_USER_PAP_BID_CHANCE (The minimum chance pap player will be bid on)
mov [r15+20], #99 // FORCE_USER_BID_CHANCE (Daily chance that we attempt to force a bid on a user player)
mov [r15+24], #1 // FORCE_USER_BID_MIN_DAYS (Min days the player should be on the list before bids come in (>= check))
mov [r15+28], #99 // FORCE_USER_BID_NUMTEAMS (Number of teams we attempt to find to bid on that we randomly choose from)
mov [r15+2C], #50 // FORCE_USER_BID_LISTVSLOAN (% chance that we look at the listed player vs loan ( < for list and > for loan ))
mov [r15+30], #100 // TIER1_NEWS_PROBABILITY = (% chance that a tier 1 player added by a user to the shortlist generate a news)
mov [r15+34], #99 // TIER2_NEWS_PROBABILITY (% chance that a tier 2 player added by a user to the shortlist generate a news)
mov [r15+38], #99 // SHORLISTED_BY_CPU_INCREMENT (% chance incremented when a player is shorlisted by the CPU and the USER)
mov [r15+3C], #0 // MAX_DAYS_TO_RESPOND
mov [r15+40], #0 // MIN_DAYS_TO_RESPOND
mov [r15+44], #0 // MIN_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+48], #0 // MAX_DAYS_TO_RESPOND_LAST_WEEK
mov [r15+4C], #2 // MIN_DAYS_TO_EXPIRE_OFFER
mov [r15+50], #0 // NUM_DAYS_REMAINING_TO_INCREASE_SPEED
mov [r15+54], #23 // TRANSFERS_DEADLINEDAY/TOTALNUMHOURS
mov [r15+58], #0 // MIN_HOURS_TO_RESPOND_DEADLINEDAY
mov [r15+5C], #0 // MAX_HOURS_TO_RESPOND_DEADLINEDAY
code:
mov [r15+7C],eax
mov byte ptr [rbp+000005F0],00
jmp return
INJECT_transferini:
jmp newmem
nop
nop
nop
nop
nop
nop
return:
registersymbol(INJECT_transferini)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_transferini:
db 41 89 47 7C C6 85 F0 05 00 00 00
unregistersymbol(INJECT_transferini)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "FIFA17.exe"+891FA19
"FIFA17.exe"+891F9EC: 41 83 C8 FF - or r8d,-01
"FIFA17.exe"+891F9F0: 48 8D 15 49 C3 33 FB - lea rdx,[FIFA17.exe+3C5BD40]
"FIFA17.exe"+891F9F7: 48 89 F9 - mov rcx,rdi
"FIFA17.exe"+891F9FA: E8 71 69 1E FF - call FIFA17.exe+7B06370
"FIFA17.exe"+891F9FF: 41 89 47 78 - mov [r15+78],eax
"FIFA17.exe"+891FA03: 41 B1 01 - mov r9l,01
"FIFA17.exe"+891FA06: 41 83 C8 FF - or r8d,-01
"FIFA17.exe"+891FA0A: 48 8D 15 6F C3 33 FB - lea rdx,[FIFA17.exe+3C5BD80]
"FIFA17.exe"+891FA11: 48 89 F9 - mov rcx,rdi
"FIFA17.exe"+891FA14: E8 57 69 1E FF - call FIFA17.exe+7B06370
// ---------- INJECTING HERE ----------
"FIFA17.exe"+891FA19: 41 89 47 7C - mov [r15+7C],eax
"FIFA17.exe"+891FA1D: C6 85 F0 05 00 00 00 - mov byte ptr [rbp+000005F0],00
// ---------- DONE INJECTING ----------
"FIFA17.exe"+891FA24: 31 D2 - xor edx,edx
"FIFA17.exe"+891FA26: 44 8D 42 63 - lea r8d,[rdx+63]
"FIFA17.exe"+891FA2A: 48 8D 8D F1 05 00 00 - lea rcx,[rbp+000005F1]
"FIFA17.exe"+891FA31: E8 10 8F 19 FF - call FIFA17.exe+7AB8946
"FIFA17.exe"+891FA36: 45 31 E4 - xor r12d,r12d
"FIFA17.exe"+891FA39: 44 89 E0 - mov eax,r12d
"FIFA17.exe"+891FA3C: 89 44 24 30 - mov [rsp+30],eax
"FIFA17.exe"+891FA40: 49 8D B7 F0 07 00 00 - lea rsi,[r15+000007F0]
"FIFA17.exe"+891FA47: 89 C2 - mov edx,eax
"FIFA17.exe"+891FA49: 4C 89 F9 - mov rcx,r15
}
Re: FIFA 17 - Career mode Table
Is it better to use 99% instead 100% as probability?
Re: FIFA 17 - Career mode Table
It's your choice. But probably you will not spot a difference between 99% and 100%. 
Re: FIFA 17 - Career mode Table
During my summer transfer window I've noticed the changes of transfer process.
The sales were committed quicker than loans.
Aranaktu, I hope you'll complete the transfer.ini file and..focus on other options, which could be added.
The sales were committed quicker than loans.
Aranaktu, I hope you'll complete the transfer.ini file and..focus on other options, which could be added.
Re: FIFA 17 - Career mode Table
Any chance of someone making a table for the Journey?
Re: FIFA 17 - Career mode Table
UPDATE - 27.04.2017
Added more 'In-Game Hacks':
- Freezing/Reseting Match timer + End current match half
- Pointer for home and away team score
- Home/Away team Always Tired
- Home/Away team Never Tired
- Home/Away team Injured
- Home/Away team Never Injured (Didn't tested)
Added more 'In-Game Hacks':
- Freezing/Reseting Match timer + End current match half
- Pointer for home and away team score
- Home/Away team Always Tired
- Home/Away team Never Tired
- Home/Away team Injured
- Home/Away team Never Injured (Didn't tested)
Re: FIFA 17 - Career mode Table
UPDATE - 30.04.2017
Fixed some bugs.
Added "Contract Negotiation"
Added option to change stadium before match.
Download:
Fixed some bugs.
Added "Contract Negotiation"
Added option to change stadium before match.
Download:
Code: Select all
https://mega.nz/#!ZF82wQ6b!r00nFPGI0b_iwP2J2pf-imcD60n9-paG6DWvc2Bs8dERe: FIFA 17 - Career mode Table
Can you post stadiums' ID too? 


