Sol 0: Mars Colonization

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Sol 0: Mars Colonization

Post by STN » Tue May 02, 2017 2:18 am

Simple table for Sol 0: Mars Colonization, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 64-bit. May work on other versions.

2. UnitManager.
"Basic Resources Set to Massive?" sets Water and Food to massive.
"Mined Resources Set to Massive?" sets Ore, Gypsum, Clay, Methane to massive.

3. menus.
"Total Weight Set to 0?" sets launch Total Weight to 0.
"Equipment Set to Massive?" sets launch equipment to massive.
"Resources Set to Massive?" sets launch Supplies to massive.
Shinkansen Sol 0 Mars Colonization V1000.CT
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