Fear Equation

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Fear Equation

Post by STN » Tue May 02, 2017 2:16 am

Simple table for Fear Equation, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Mission.
"Fog Check Delay Set to Massive?" sets the Fog Check Delay to massive, so can search for a long time.

2. TravelData.
Allows the following to be modfied.
- "TravelData Stats -> TrainGameModel -> ResearchData -> ResearchProgress". Set to 0.99 and then complete the research normally.

3. WeatherData.
"All Location Fog Density Set to 0?" sets all location Fog Density to 0.

1. TravelData.
"Fuel Set to Max?" sets Fuel to max.
"Battery Set to Max?" sets Battery to max.

1. Tested game version V1.3.2. May work on other versions.

2. AgentGameModel.
"Attributes Set to Massive?" sets passenger Attributes to massive.
"Eating Rate Set to 0?" sets Eating rate to 0.

3. Mission.
"Mission Bonuses Set to Massive?" sets Mission bonuses like movement speed to massive.
Shinkansen Fear Equation V1002.CT
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