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Post by STN » Sun Apr 30, 2017 5:42 am

Simple table for Habitat, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0. May work on other versions.

2. HabitatManager.
"Resources Set to Max?" sets Resources to max.
"Citizens Set to Max?" sets Citizens to max.
"Health Set to Max?" sets Health to max

3. HabitatNode.
"Health Set to Max?" sets Health to max

Made by Shinkansen
Shinkansen Habitat V1000.CT
(82.1 KiB) Downloaded 49 times

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