Alwa's Awakening +5 (table Update2)

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Cielos
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Alwa's Awakening +5 (table Update2)

Post by Cielos » Mon Mar 06, 2017 8:44 am

made some scripts for Alwa's Awakening.
Update2
- added noclip
- added no instant death
Update1
- added zero death count
- updated undead, it doesn't work on fireball or spike before this update.
- updated fly, the player check was flawed, it works on fireball trap as well before this update. player check should be unique now.

inf. health
- health won't drop below the max health.
- instant death still apply, e.g., jumping in lava would still instant kill you.

undead
- can be activated after you get hit by an enemy (fireball/spike won't do) once.
- health won't drop below 1.
- instant death still apply, e.g., jumping in lava would still instant kill you.

no instant death
- e.g., jumping in lava won't instant kill you.

zero death count
- reset death count to zero whenever you died.
- alternatively, you can edit the death count directly via the table: [GameControl] > deathCount

fly
- allows you to fly.
- when activated, hold space to float.
- when floating, press W to fly upwards, press S to fly downwards.

noclip
- when activated, hold alt to noclip.
- when in noclip, use WASD to move around
- should be used together with no instant death and undead/inf. health, to avoid unwanted death when nocliping between rooms.
Attachments
AlwasAwakening.CT
+5, table Update2
(951.37 KiB) Downloaded 168 times
AlwasAwakening.CT
+3, table Update1
(922.33 KiB) Downloaded 124 times
AlwasAwakening.CT
+2
(184.73 KiB) Downloaded 121 times
Last edited by Cielos on Tue Mar 07, 2017 9:23 am, edited 4 times in total.

isthisreallife
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Re: Alwa's Awakening +2

Post by isthisreallife » Mon Mar 06, 2017 11:18 am

CAN I JUST SAY YOU'RE A FUCKING SAVIOR? THANK YOU SO MUCH, I WAS STUCK AND THERE WAS NO WAY TO GO BACK OR ANYTHING AND YOU CAME LIKE AN ANGEL <3!



P.S.: Also if you're not busy can you message me how you did the script, I tried to do the same thing but I suck and I just gave up, just basic instructions, if you can of course!, no problemo if you don't want to! Thank you again!

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Cielos
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Re: Alwa's Awakening +2

Post by Cielos » Mon Mar 06, 2017 12:44 pm

which script?

EDIT:
wait, read the CAPS letter again just now. do you mean the fly script?

isthisreallife
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Re: Alwa's Awakening +2

Post by isthisreallife » Thu Mar 09, 2017 5:57 am

Cielos wrote:
Mon Mar 06, 2017 12:44 pm
which script?

EDIT:
wait, read the CAPS letter again just now. do you mean the fly script?
Yeah the fly one! I want to know how to find those values.

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Re: Alwa's Awakening +5 (table Update2)

Post by Cielos » Thu Mar 09, 2017 8:18 am

at first I tried to use CE's mono data collector to locate the jump force directly, as it's the easiest way most of the time.
when failed, I decided to make a noclip script instead, thus start to search for the coords.
I search the coords using the good old method: unknown initial value, increase value, decrease value.....
after the coords address is found, I noticed the vertical force is right around there as well, so I make a quick fly script by manipulate the vertical force with keylistener first.
after that I made the noclip script by manupulate the coords itself with keylistener (again).

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