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Post by STN » Wed Apr 26, 2017 7:30 am

Simple table for Defragmented, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0.0. May work on other versions.

2. Character Stats.
"HP Set to Max?" sets HP to max
"AP Set to Max?" sets AP to max.
"Ammo Set to Max?" sets Clip and Ammo to max.
"Credits, Coins Set to Max?" sets Credits, Coins to max.
"Drop Rate Set to Massive?" sets Drop Rate to massive.

Allows the following to be modfied.
- "GameHandler Stats -> profileController -> talentPoints" allows Talent Points to be modified.

Made by Shinkansen
Shinkansen Defragmented V1000.CT
(85.4 KiB) Downloaded 50 times

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