Divinity Original Sin 2

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CaesarCzech
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Re: Divinity Original Sin 2

Post by CaesarCzech » Sat Sep 16, 2017 2:08 pm

stats and splitting and durability works

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Darkedone02
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Re: Divinity Original Sin 2

Post by Darkedone02 » Sat Sep 16, 2017 2:10 pm

Zanzer wrote:
Sat Sep 16, 2017 1:00 pm
Curious if Find Item in New Container is working for anyone.
It has a filter in it that may only be valid for my game.
Or possibly only for containers on the level I'm on.
May need to adjust the filter if it's not working for anyone.
So far...
Selected Character is quite buggy, I've started playing as fane from the very beginning, after talking to the grinning skull, I've tried to edit my stats but they keep reseting itself every time i quick save and reload. So I try to freeze them this time and I've noticed that some of the stats I've froze did manipulate however the skills did not...

The Last Item Moved works perfectly as I was able to get more then one backpack to tidy up my inventory.

Your Find Item in a new container cheat does not work at all.

Pickles
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Re: Divinity Original Sin 2

Post by Pickles » Sat Sep 16, 2017 2:16 pm

Pongozila wrote:
Sat Sep 16, 2017 11:34 am
Pickles wrote:
Fri Sep 15, 2017 10:40 pm
I can't seem to get the attributes to set to exact values even when setting and reloading.
Did you follow the steps?

Activate code; add ONE point to ONE stat, deactivate code; save and reload! one stat at a time!

I tried it on multiple save files and always worked, try checking the game version. Have you tried Zanzer's table?
I honestly have no idea why my message was so bastardized and 18 hours late to actually post, I quoted Zanzer and my message was longer. Your table works fine, I actually started with your table and adjusted the value specifically then switched to Zanzer's so I could get unlimited AP.

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 2:17 pm

I've modified the filter for Find Item.

My main concern with the hack is that it may overwrite what the container was meant to have.
I don't want it to overwrite some quest item and then screw up your save.

Blanketghost
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Re: Divinity Original Sin 2

Post by Blanketghost » Sat Sep 16, 2017 3:00 pm

Zanzer wrote:
Sat Sep 16, 2017 2:17 pm
I've modified the filter for Find Item.

My main concern with the hack is that it may overwrite what the container was meant to have.
I don't want it to overwrite some quest item and then screw up your save.
No worries, and thank you very much.

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Sat Sep 16, 2017 3:02 pm

made some misc. script.
EDIT5:
- added memory slots mod
EDIT4.1:
- updated changed target/beam skills range increased to target/beam skills range mod, it allows you to customize the range now.
EDIT4:
- added 2 scripts: target/beam skills range increased and target skills ignore block of sight
EDIT3:
- added select all TAGS
EDIT2:
- added custom zoom threshold script.
EDIT1:
- updated mouse teleport script a little bit.
target/beam skills range mod
- target skill examples: "Cloak And Dagger", "Teleportation", "First Aid", "Peace of Mind", all summons... etc.
- beam skill examples: "Electric Discharge", "Fireball", etc.
- you may customize the range of the target/beam skills.
- game default max range base: 30
- script default custom range upon activation: 60
- note that even with the range increased, beam skills like "Fireball" still can't pass through obstacle.

target skills ignore block of sight
- target skill examples: "Cloak And Dagger", "Teleportation", "First Aid", "Peace of Mind", all summons... etc.
- although you can also cast the beam skils (e.g. "Fireball") behind obstacles with this script activated, they can't pass through obstacles actually.

memory slots mod
- allows you to customize the base memory capacity.
- script default custom # of slots (base): 60.
- remember you should activate this script before you load a savegame that you've used this script to memorized more skills than the game would originally allowed, or you'll need to memorize the "illegally-memorized" skills again.

mouse teleport
- after activating the script, move around once.
- press CapsLock and T together to teleport to your mouse pointer.
- note that if you teleport to a far away location, your model may become invisible, just move around once after teleportation and the game would load up the model again.

custom zoom threshold
- when activated, the script would force the game to use your custom zoom thresholds.
- by default, the script would allows you to zoom out/in more than the game intended.

select all TAGS
- allows you to add all TAGS during CHARACTER CREATION.
- allows you to change the TAGS when customizing the Origin characters (e.g. Beast, Fane, etc.) during CHARACTER CREATION.
- script should be activated before you start the new game.
latest:
EoCApp 2 +6.CT
+6, EDIT4.1, for game v3.0.141.999 - v3.0.143.324
(18.64 KiB) Downloaded 2795 times
backup:
EoCApp 2 +5.CT
+5, EDIT4.1, for game v3.0.141.999 - v3.0.143.148
(16.83 KiB) Downloaded 455 times
EoCApp 2 +5.CT
+5, EDIT4, for game v3.0.141.999 - v3.0.143.148
(15.27 KiB) Downloaded 74 times
EoCApp 2 +3.CT
+3, EDIT3, for game v3.0.141.999, v3.0.142.47
(12.54 KiB) Downloaded 959 times
EoCApp 2 +2.CT
+2, EDIT2, for game v3.0.141.999
(10.33 KiB) Downloaded 1072 times
EoCApp 2 +1.CT
+1, EDIT1, for game v3.0.141.999
(6.84 KiB) Downloaded 196 times
EoCApp 2 +1.CT
+1, init release, for game v3.0.141.999
(6.25 KiB) Downloaded 326 times
tested on steam versions v3.0.141.999, v3.0.142.*, v3.0.143.148, and v3.0.143.324.
Last edited by Cielos on Fri Sep 22, 2017 12:39 pm, edited 9 times in total.
want a custom cheat that no one seems bothered?
prepare a paypal and PM me, or just find a way for me to access the game in question.

BUB73
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Re: Divinity Original Sin 2

Post by BUB73 » Sat Sep 16, 2017 3:21 pm

Zanzer wrote:
Sat Sep 16, 2017 2:17 pm
I've modified the filter for Find Item.

My main concern with the hack is that it may overwrite what the container was meant to have.
I don't want it to overwrite some quest item and then screw up your save.
The "find item in a container" doesn't work for me either (latest updated table) , I've tried with various epic loot (armor, shield,etc.) ; do you think you can fix it?
It's a really interesting cheat IMO so it'd be awesome to have it working.
Unlimited carry weight would also be awesome.
Thanks in advance ;) .
Last edited by BUB73 on Sat Sep 16, 2017 3:27 pm, edited 1 time in total.

Allen1013
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Re: Divinity Original Sin 2

Post by Allen1013 » Sat Sep 16, 2017 3:25 pm

Cielos wrote:
Sat Sep 16, 2017 3:02 pm
made a simple mouse teleport script.
when activated, press CapsLock and T together to teleport to your mouse pointer.
made and tested on v3.0.141.999.
EoCApp 2 +1.CT
Works for me once then I have to load and retoggle.

Blanketghost
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Re: Divinity Original Sin 2

Post by Blanketghost » Sat Sep 16, 2017 3:26 pm

Don't know if Zanzer still didn't updated it yet, or it still doesn't work. The Find Item, I mean.

corano
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Re: Divinity Original Sin 2

Post by corano » Sat Sep 16, 2017 3:30 pm

Yes. "Find Item in New Container" doesnt work (

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Sat Sep 16, 2017 3:34 pm

Allen1013 wrote:
Sat Sep 16, 2017 3:25 pm
[...]
Works for me once then I have to load and retoggle.
thanks for the report.
I'm still at the very beginning of the game still. having fun cheating the game now...
and I can teleport around continuously without any problem now.
I think I'll use this option all the time, so when I finally meet this problem I will fix it..

right now I can think of one possible reason, which is the conditional check that would prevent you from telepoting when your mouse is not in the game window.
maybe the conditional check is defected on some occasions.
so please describe when and/or how does it happens, it could help fixing the problem.
thanks~

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila » Sat Sep 16, 2017 4:08 pm

Updated the table with new features guys.

viewtopic.php?f=4&t=202&p=17506#p17506

Enjoy! :)

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 4:09 pm

Added Unlimited Health and Unlimited Action Points

The filter is looking for HumanMaleHero or HumanFemaleHero.

I'm an undead lizard, so I am just assuming everyone's will say HumanMaleHero.

Also, the Find Item may be working for you. Again, use with caution!
Last edited by Zanzer on Sat Sep 16, 2017 4:17 pm, edited 1 time in total.

Allen1013
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Re: Divinity Original Sin 2

Post by Allen1013 » Sat Sep 16, 2017 4:16 pm

Yeah my guy was zipping around like a madman so I alt tabbed to turn it off. Tried to re0-toggle it and nothing, so I had to load and reactive it. The mouse out of screen windows sounds about right.

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Darkedone02
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Re: Divinity Original Sin 2

Post by Darkedone02 » Sat Sep 16, 2017 4:18 pm

Zanzer wrote:
Sat Sep 16, 2017 4:09 pm
Added Unlimited Health and Unlimited Action Points

The filter is looking for HumanMaleHero or HumanFemaleHero.

I'm an undead lizard, so I am just assuming everyone's will say HumanMaleHero.
Still having stats issues, changed almost every skill on the red prince up to 100 on all stats and attributes, and it keeps reseting back default values, when I attempt to freeze them, then quicksave and quickload, I end up getting a CtD.

I'm using the official steam version btw.

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