Divinity Original Sin 2

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Slash
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Divinity Original Sin 2

Post by Slash » Mon Jun 04, 2018 4:04 am

scripts are completely broken enableing things enables the wrong things and doesnt do what they are supposta do

Danger_D
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Divinity Original Sin 2

Post by Danger_D » Tue Jun 26, 2018 9:12 pm

Works fine for me. Thank you Angershy

darkdex52
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Divinity Original Sin 2

Post by darkdex52 » Thu Jun 28, 2018 6:20 pm

Is there any way how to have it so all scripts start out disabled instead of enabled?



edit: nevermind, just changed some initial values in the script and it works.
Last edited by darkdex52 on Thu Jun 28, 2018 8:50 pm, edited 2 times in total.

kangloveyou
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Divinity Original Sin 2

Post by kangloveyou » Sat Jul 07, 2018 3:13 pm

can someone update table for v3.0.226.993 please

FelanGrey
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Divinity Original Sin 2

Post by FelanGrey » Sun Jul 15, 2018 1:37 pm

Which of the last versions of the game did GM work with?

Also, if there any other way to edit resistances than in GM mod?

Need lizard race with 100% base fire resistance.

LoLzM
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Divinity Original Sin 2

Post by LoLzM » Sun Jul 15, 2018 7:38 pm

[QUOTE="FelanGrey, post: 51990, member: 19503"]Which of the last versions of the game did GM work with?

Also, if there any other way to edit resistances than in GM mod?

Need lizard race with 100% base fire resistance.[/QUOTE]



1. You will need to download Divinity Original Sins 2 version 143.324 or version 146.969.



2. Download the cheat table v3.0.146.969.



3. Launch the Divinity Original Sins 2 version 146.969.



4. Launch cheat table v3.0.146.969 and select the game as the process.



5. Make a new game.



6. Using the cheat table, activate GM mode once you are free to move around in-game.



7. Once you are in GM mode, you can edit the selected character's stats.

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Neverbliss
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Divinity Original Sin 2

Post by Neverbliss » Mon Jul 16, 2018 5:19 pm

[QUOTE="LoLzM, post: 52012, member: 6034"]1. You will need to download Divinity Original Sins 2 version 143.324 or version 146.969.



2. Download the cheat table v3.0.146.969.



3. Launch the Divinity Original Sins 2 version 146.969.



4. Launch cheat table v3.0.146.969 and select the game as the process.



5. Make a new game.



6. Using the cheat table, activate GM mode once you are free to move around in-game.



7. Once you are in GM mode, you can edit the selected character's stats.[/QUOTE]



Thanks a lot for this as I'm also interested in the last working version of GM with the cheat table.



At this point it comes across as ambitious to hope for someone to be capable of updating the GM script for the latest version but I can still hope for the "Enhanced" Edition.

What I think I'm gonna try is keeping an ".exe" of the last working version of the game's executable for the GM script and just replace the latest ".exe" with the older one whenever I need to use it. Just an idea for those who are also struggling. Not entirely sure this works but in theory it should.

Now the question is where can I get that Steam version of the game? Does anyone have them to share?
Last edited by Neverbliss on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Lukacross
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Divinity Original Sin 2

Post by Lukacross » Sun Jul 29, 2018 7:05 am

can someone remake the stat address pointer? i want to change the amount of total source points i have

Simbad
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Divinity Original Sin 2

Post by Simbad » Tue Aug 07, 2018 5:53 pm

can someone remake the stat address pointer? :(

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Re: Divinity Original Sin 2

Post by rudm09 » Sun Aug 26, 2018 5:47 pm

i would love an update on stats or gm mode please!

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Re: Divinity Original Sin 2

Post by lol3003 » Fri Aug 31, 2018 12:14 pm

is someone going to make a trainer for the devinitive edition now that its out i suspect it wont be needing any updates after that bcause larian studios wont update the game anymore

so it would be up to date forever

thank you in advance

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Niedzielan
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Re: Divinity Original Sin 2

Post by Niedzielan » Fri Aug 31, 2018 1:30 pm

There will likely be some bugfixes over the next few days/weeks. The "final update" Larian mentioned was just the Kickstarter update system.

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone » Sat Sep 01, 2018 9:24 am

Update for definitive edition would be great also theres a protection at least for stat points.

Cruxiaer
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Re: Divinity Original Sin 2

Post by Cruxiaer » Sat Sep 01, 2018 9:40 am

It would seem that the OP has not been active since April 2018 :( Can anyone take over or will it be easier if one of us post a request in the request thread?

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Re: Divinity Original Sin 2

Post by Cybot » Sun Sep 02, 2018 9:58 am

Definitive edition update, see here: viewtopic.php?f=4&t=7792

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