Divinity Original Sin 2
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Featherine
- Noobzor

- Posts: 9
- Joined: Wed Mar 08, 2017 12:27 am
- Reputation: 0
Re: Divinity Original Sin 2
Adding skills to items works. The rest, as said above, don't. Only one I personally care about working is the item rarity. But those features not working is probably something with the game not really being in GM mode so I guess there's no way to fix it.
Re: Divinity Original Sin 2
I think, with this huge patch update, I can assume most of the game's bugs are ironed out and I can finally play without worries.
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.
What this table has:
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.
What this table has:
- skill cooldown - not mine, but I found it really useful so I had to put it in.
- 95% chance damage nullify - I was thinking I could get an evasion thing running but this is the closest I can get. Don't enable on the intro boat sceneShowThe tentacle is having a hard time killing that magister knight.
- loots - lucky charm stuff. treasure level. makes you somewhat lucky in opening crates and random boxes
- skill bonuses - flat +10 to all skills and attributes which doesn't count to the max. I think +10 is already overkill, but it's fun on higher difficulties. Don't enable on the intro boat sceneShowSome ally's initiative will win over witch-sourcerer-lady's
- leadership aura - OP defense boost as long as you have a team
- sneak cones - yep. I think this takes a lot of frustration off the game.
- always critical hit - the main theme of this script is that you're always lucky so crits are always a welcome.
- no item decrease, level up points gained, freeze armor and AP refill per round for debugging purposes.
- Attachments
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- EoCApp.CT
- (76.44 KiB) Downloaded 442 times
Re: Divinity Original Sin 2
Is anyone able to get Treat Container as new and find item in new container working ?
Re: Divinity Original Sin 2
Anyone know what's the item id of metal scraps?
Re: Divinity Original Sin 2
Love it, though if you want to always crit, you could also just play rogue 
Re: Divinity Original Sin 2
Hello, I am new here.
I would like a table that is fully functional with le last update version of the game.
Where I can find it?
Thank you so much.
I would like a table that is fully functional with le last update version of the game.
Where I can find it?
Thank you so much.
Re: Divinity Original Sin 2
deVars, thx for table, if you could please add these:
Fast Run Speed - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/18/?
Improved Camera (must be simple, its ahk script) - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/69/?
thx again, first table thats work on gog release ...
Fast Run Speed - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/18/?
Improved Camera (must be simple, its ahk script) - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/69/?
thx again, first table thats work on gog release ...
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CaesarCzech
- Expert Cheater

- Posts: 57
- Joined: Fri Mar 03, 2017 2:00 pm
- Reputation: 8
Re: Divinity Original Sin 2
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
Re: Divinity Original Sin 2
He probably got stuck somewhere in the dungeon area was that last area you saw him cause he usually runs nearly all the way out then comes back since he can't climb laddersCaesarCzech wrote: ↑Sun Oct 08, 2017 1:02 pmanyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
Re: Divinity Original Sin 2
You can summon the black cat using your skill, check your skill memory in gameCaesarCzech wrote: ↑Sun Oct 08, 2017 1:02 pmanyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
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MasterVegito
- Expert Cheater

- Posts: 51
- Joined: Sun Mar 12, 2017 11:04 pm
- Reputation: 1
Re: Divinity Original Sin 2
Not unless he died during Act 1.Vee_ wrote: ↑Sun Oct 08, 2017 5:50 pmYou can summon the black cat using your skill, check your skill memory in gameCaesarCzech wrote: ↑Sun Oct 08, 2017 1:02 pmanyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
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dickfacemccunt
- Novice Cheater

- Posts: 16
- Joined: Mon Aug 21, 2017 10:33 pm
- Reputation: 1
Re: Divinity Original Sin 2
How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus).
You can just give yourself the skill in GM mode.
Re: Divinity Original Sin 2
Hey everyone,
I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful.

Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community! 
I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful.

- Attachments
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- DOS 2 Collection.CT
- October 8, 2017
- (2.02 MiB) Downloaded 466 times
Re: Divinity Original Sin 2
RightMasterVegito wrote: ↑Sun Oct 08, 2017 10:28 pmNot unless he died during Act 1.Vee_ wrote: ↑Sun Oct 08, 2017 5:50 pmYou can summon the black cat using your skill, check your skill memory in gameCaesarCzech wrote: ↑Sun Oct 08, 2017 1:02 pmanyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
then let's assume the black cat is alive
Re: Divinity Original Sin 2
Wow great, thank youDrakarum wrote: ↑Mon Oct 09, 2017 12:41 amHey everyone,
I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful.![]()
Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community!
![]()
just a quick note maybe each script has the same AoB so before activate any of the script(s) make sure it's compatible with one another
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