Divinity Original Sin 2

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Featherine
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Re: Divinity Original Sin 2

Post by Featherine » Sun Oct 08, 2017 1:33 am

Adding skills to items works. The rest, as said above, don't. Only one I personally care about working is the item rarity. But those features not working is probably something with the game not really being in GM mode so I guess there's no way to fix it.

deVars
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Re: Divinity Original Sin 2

Post by deVars » Sun Oct 08, 2017 1:53 am

I think, with this huge patch update, I can assume most of the game's bugs are ironed out and I can finally play without worries.
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.

What this table has:
  • skill cooldown - not mine, but I found it really useful so I had to put it in.
  • 95% chance damage nullify - I was thinking I could get an evasion thing running but this is the closest I can get.
    Don't enable on the intro boat sceneShow
    The tentacle is having a hard time killing that magister knight.
  • loots - lucky charm stuff. treasure level. makes you somewhat lucky in opening crates and random boxes
  • skill bonuses - flat +10 to all skills and attributes which doesn't count to the max. I think +10 is already overkill, but it's fun on higher difficulties.
    Don't enable on the intro boat sceneShow
    Some ally's initiative will win over witch-sourcerer-lady's
  • leadership aura - OP defense boost as long as you have a team
  • sneak cones - yep. I think this takes a lot of frustration off the game.
  • always critical hit - the main theme of this script is that you're always lucky so crits are always a welcome.
  • no item decrease, level up points gained, freeze armor and AP refill per round for debugging purposes.
Cheers!
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EoCApp.CT
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xoxo
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Re: Divinity Original Sin 2

Post by xoxo » Sun Oct 08, 2017 4:46 am

Is anyone able to get Treat Container as new and find item in new container working ?

Sxsxarael
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Re: Divinity Original Sin 2

Post by Sxsxarael » Sun Oct 08, 2017 4:46 am

Anyone know what's the item id of metal scraps?

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AoBoy
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Re: Divinity Original Sin 2

Post by AoBoy » Sun Oct 08, 2017 8:25 am

Love it, though if you want to always crit, you could also just play rogue ;)

forgiver
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Re: Divinity Original Sin 2

Post by forgiver » Sun Oct 08, 2017 10:36 am

Hello, I am new here.

I would like a table that is fully functional with le last update version of the game.

Where I can find it?

Thank you so much.

de1ta0ne
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Re: Divinity Original Sin 2

Post by de1ta0ne » Sun Oct 08, 2017 11:10 am

deVars, thx for table, if you could please add these:
Fast Run Speed - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/18/?
Improved Camera (must be simple, its ahk script) - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/69/?

thx again, first table thats work on gog release ...

CaesarCzech
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Re: Divinity Original Sin 2

Post by CaesarCzech » Sun Oct 08, 2017 1:02 pm

anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.

Emlorp
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Re: Divinity Original Sin 2

Post by Emlorp » Sun Oct 08, 2017 4:16 pm

CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
He probably got stuck somewhere in the dungeon area was that last area you saw him cause he usually runs nearly all the way out then comes back since he can't climb ladders

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Vee_
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Re: Divinity Original Sin 2

Post by Vee_ » Sun Oct 08, 2017 5:50 pm

CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game

MasterVegito
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Re: Divinity Original Sin 2

Post by MasterVegito » Sun Oct 08, 2017 10:28 pm

Vee_ wrote:
Sun Oct 08, 2017 5:50 pm
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
Not unless he died during Act 1.

dickfacemccunt
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Re: Divinity Original Sin 2

Post by dickfacemccunt » Mon Oct 09, 2017 12:37 am

Featherine wrote:
Sun Oct 08, 2017 1:33 am
How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus).
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
You can just give yourself the skill in GM mode.

Drakarum
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Re: Divinity Original Sin 2

Post by Drakarum » Mon Oct 09, 2017 12:41 am

Hey everyone,

I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful. :)

Image

:!: Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community! :!:
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DOS 2 Collection.CT
October 8, 2017
(2.02 MiB) Downloaded 563 times

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Vee_
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Re: Divinity Original Sin 2

Post by Vee_ » Mon Oct 09, 2017 3:23 am

MasterVegito wrote:
Sun Oct 08, 2017 10:28 pm
Vee_ wrote:
Sun Oct 08, 2017 5:50 pm
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
Not unless he died during Act 1.
Right :lol:
then let's assume the black cat is alive :D

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Vee_
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Re: Divinity Original Sin 2

Post by Vee_ » Mon Oct 09, 2017 3:29 am

Drakarum wrote:
Mon Oct 09, 2017 12:41 am
Hey everyone,

I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful. :)

Image

:!: Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community! :!:
Wow great, thank you :D
just a quick note maybe each script has the same AoB so before activate any of the script(s) make sure it's compatible with one another ;)

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