Divinity Original Sin 2

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Featherine
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Re: Divinity Original Sin 2

Post by Featherine » Sat Oct 07, 2017 9:17 am

dickfacemccunt wrote:
Sat Oct 07, 2017 7:37 am
Zanzer said it's working as best it can, but I'm curious whether he was able to make any practical changes that actually took effect. Not even slotting runes which affect directly the attribute you edit actually does anything, and as far as I know there is no other way to change the traits of an item outside of runes.
This screams inventory editor ala Diablo 2. That was a thing of beauty. You don't see that kind of effort put into anything anymore.

dickfacemccunt
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Re: Divinity Original Sin 2

Post by dickfacemccunt » Sat Oct 07, 2017 9:43 am

Featherine wrote:
Sat Oct 07, 2017 9:17 am
Hopefully there will be a save editor eventually like MooseEdit for the first game. It's entirely possible already to convert the save files to XML, I did that and got back ~100MB of it to sift through which is quite daunting.

Rebelicious
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Re: Divinity Original Sin 2

Post by Rebelicious » Sat Oct 07, 2017 10:00 am

Any update for 3.0.146.556?

jnfr00
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Re: Divinity Original Sin 2

Post by jnfr00 » Sat Oct 07, 2017 11:58 am

Stupid question: when I'm modifying files like weapons.txt or armor.txt what programming language is that (is any)? And how do I comment lines or multiple lines there?

maload
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Re: Divinity Original Sin 2

Post by maload » Sat Oct 07, 2017 12:09 pm

what s item 455:Luck10 will do
what is it

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Oct 07, 2017 1:02 pm

What's the process of decompressing the save file into XML?

Kurizu
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Re: Divinity Original Sin 2

Post by Kurizu » Sat Oct 07, 2017 2:33 pm

diabloamezon wrote:
Sat Oct 07, 2017 4:42 am
v3.0.146.559 Everything still work except Unlimited Durability and Mouse over item pointer.
Imo find item in new container with values doesn't work. Can't seem to generate books/legs etc..

Kurizu
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Re: Divinity Original Sin 2

Post by Kurizu » Sat Oct 07, 2017 2:35 pm

diabloamezon wrote:
Sat Oct 07, 2017 4:42 am
v3.0.146.559 Everything still work except Unlimited Durability and Mouse over item pointer.
Imo find item in new container with values such as equip legs or books doesn't work for me.

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Re: Divinity Original Sin 2

Post by TechnoJacker » Sat Oct 07, 2017 4:50 pm

Zanzer wrote:
Sat Oct 07, 2017 1:02 pm
What's the process of decompressing the save file into XML?
Guide:
http://steamcommunity.com/sharedfiles/f ... =935441999

Latest ExportTool/LSLib:
https://s3.eu-central-1.amazonaws.com/n ... latest.zip

lukenunes
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Re: Divinity Original Sin 2

Post by lukenunes » Sat Oct 07, 2017 5:11 pm

TechnoJacker wrote:
Sat Oct 07, 2017 4:50 pm
Zanzer wrote:
Sat Oct 07, 2017 1:02 pm
What's the process of decompressing the save file into XML?
Guide:
http://steamcommunity.com/sharedfiles/f ... =935441999

Latest ExportTool/LSLib:
https://s3.eu-central-1.amazonaws.com/n ... latest.zip
Work here! thanks!

benny89
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Re: Divinity Original Sin 2

Post by benny89 » Sat Oct 07, 2017 5:42 pm

How to find specific item, no listed in Zancer table IDs?

For example I want that item to drop/find/spawn: WPN_RC_UNIQUE_DallisHammer

How to do this?

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Oct 07, 2017 9:57 pm

Thanks TechnoJacker. I now had an inside peak at the game's inner workings.
I was able to toggle GM mode during Campaign. Item Editor is now available!

Is GM Variable under Selected Character Pointers USE AT YOUR OWN RISK
BACKUP YOUR SAVED GAME!
Set the variable to 1 to enable Game Master mode
Do a Quick Save with F5 and a Quick Load with F8 so the changes take full effect
You can now right-click on your existing gear and select Manage
When you're done cheating, set the Is GM variable back to 0
Quick Save with F5 and Quick Load with F8 to go back to normal

deVars
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Re: Divinity Original Sin 2

Post by deVars » Sat Oct 07, 2017 10:09 pm

Want a lv. 100 tattered clothes? a lv. 100 mop?
Say no more, fam.
Might need some lore levels for identifying though.
Edit: Changes random loot equipment levels.

Code: Select all

{ Game   : EoCApp.exe
  Version: 
  Date   : 2017-10-06
  Author : deVars

  v.3.0.146.559
  Equipment level enforcement.
  Change r12d to a constant number to make it non-scaling.
  Current formula is [gameScaling + 1] * 2
}

[ENABLE]

aobscanmodule(treasure_level,EoCApp.exe,45 85 E4 79 16) // should be unique
aobscanmodule(treasure_level_jmp_dest,EoCApp.exe,4c 89 6c 24 40 4d 85 ff) // should be also unique
alloc(newmem,$200,"EoCApp.exe"+12ADF87)

label(code)
label(return)

newmem:

code:
  add r12d,1
  add r12d,r12d
  test r12d,r12d
  jmp treasure_level_jmp_dest
  jmp return

treasure_level:
  jmp code
return:
registersymbol(treasure_level)
registersymbol(treasure_level_jmp_dest)

[DISABLE]

treasure_level:
  db 45 85 E4 79 16

unregistersymbol(treasure_level)
unregistersymbol(treasure_level_jmp_dest)
dealloc(newmem)

arekay
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Re: Divinity Original Sin 2

Post by arekay » Sat Oct 07, 2017 10:52 pm

I can't get any of the tables to work. Infinite HP doesn't work.

dickfacemccunt
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Re: Divinity Original Sin 2

Post by dickfacemccunt » Sat Oct 07, 2017 10:53 pm

Zanzer wrote:
Sat Oct 07, 2017 9:57 pm
Thanks TechnoJacker. I now had an inside peak at the game's inner workings.
I was able to toggle GM mode during Campaign. Item Editor is now available!

Is GM Variable under Selected Character Pointers USE AT YOUR OWN RISK
BACKUP YOUR SAVED GAME!
Set the variable to 1 to enable Game Master mode
Do a Quick Save with F5 and a Quick Load with F8 so the changes take full effect
You can now right-click on your existing gear and select Manage
When you're done cheating, set the Is GM variable back to 0
Quick Save with F5 and Quick Load with F8 to go back to normal
You've done it Zanzer! Some aspects of GM mode don't seem to work, but there's still plenty of functionality besides managing items, such as:
  • Surface painter opened by N
  • Delete items cluttering your game
  • Rename stuff, including bags to help you organize
    Editing non-GM characters in your party by first selecting them, then:
  • Give infinite status effects in status effect menu by pressing T, and setting -1 duration for the status.
  • Adding turn AP up to 6 on the character sheet opened by Q, along with editing attributes like elemental resistance, dodging, crit chance, etc.
  • Give any skill with GM skillbook opened by K
Things that don't work:
  • Adding skills to items (nothing in the menu)
  • Adding status effects/immunities to items (nowhere to do it)
  • Changing item rarity (reverts on reload)
  • Item generator (no types to select)
  • Creatures & items (also nothing to select)
Mouseover Item Editor doesn't seem to work anymore on 146.559, tried 146.814 and 143.909b table versions. Pretty sure it was working just before I tried the new table, but that might be a false memory. Restarting game, reloading past saves doesn't help.

Also, be sure you don't edit an item's level with Last Item Moved in Backpack after you've made changes to it in GM mode or else those changes will be reverted, at least until you enter GM mode again or maybe reload a save.

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