Divinity Original Sin 2

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seikur0
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Re: Divinity Original Sin 2

Post by seikur0 » Fri Sep 15, 2017 5:34 am

Pongozila wrote:
Thu Jun 08, 2017 8:38 pm
Ganoda wrote:
Thu Jun 08, 2017 6:58 am
Actually, I think he wants a button that gives him, say, 5 ability points to spend.
Contralto wrote:
Thu Jun 08, 2017 7:54 pm
The table already has an exp increase and ability freeze function. You level up, your ability points will constantly stay the same, and then you just add however many you want up to twenty. ADDING points in this game is a pain in the ass, if you don't already have them. The other trainers that try and set it to 99 points available keep having random issues of the game detecting it as an error, and zeroing out my available points, instead.
Yeah, Contralto said it all. Too much trouble, too much potential errors/freezes for something trivially achievable by two available code. Sorry Belnick. :roll: :lol:
Is it even safe to set that value to 99? It's a 4-bit value, so I wouldn't recommend setting it higher than 15 :P
I'd bet the 99 is only visual and you really can spend only 15.
The rest of the 99 would leak and overwrite some other character value and lead to problems.

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seikur0
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Re: Divinity Original Sin 2

Post by seikur0 » Fri Sep 15, 2017 5:38 am

[deleted]

lath
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Re: Divinity Original Sin 2

Post by lath » Fri Sep 15, 2017 8:15 am

ragnin wrote:
Fri Sep 15, 2017 2:45 am
Any chance of getting the freeze points option back? For those of us who only want a few points instead of 99?
You can right click each script and choose to change it. Instead of 99, put in the value you want, then save the cheat table and run the game.
If you create the character with the scripts active, you'll get the free points once you're in the game. Otherwise, load a game before you had 99 points.

Edit: forgot why i wanted to post in the first place...

If i use the 99 available points, do i need to do it one point at a time, save, reload, rinse and repeat or can i do it all in one go?

Carrnage
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Re: Divinity Original Sin 2

Post by Carrnage » Fri Sep 15, 2017 10:23 am

Anyone figured out how to get more tags during character creation?

Also Attitude would be useful i think npc vendors and party ,embers store it similarly?

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Re: Divinity Original Sin 2

Post by Anon5 » Fri Sep 15, 2017 10:29 am

lath wrote:
Fri Sep 15, 2017 8:15 am
ragnin wrote:
Fri Sep 15, 2017 2:45 am
Any chance of getting the freeze points option back? For those of us who only want a few points instead of 99?
You can right click each script and choose to change it. Instead of 99, put in the value you want, then save the cheat table and run the game.
And what value would you change? There's no obvious number.

skules
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Re: Divinity Original Sin 2

Post by skules » Fri Sep 15, 2017 12:57 pm


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Darkedone02
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Re: Divinity Original Sin 2

Post by Darkedone02 » Fri Sep 15, 2017 1:48 pm

Sadly that 99999999 gold script is not working on script, however it working on other items like potions.

rlurking
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Re: Divinity Original Sin 2

Post by rlurking » Fri Sep 15, 2017 3:13 pm

Darkedone02 wrote:
Fri Sep 15, 2017 1:48 pm
Sadly that 99999999 gold script is not working on script, however it working on other items like potions.
A gold stack is a 4byte value with 4 results, pretty straightforward (you can also split gold stacks though I don't recall the key off the top of my head which makes searching really easy).

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Re: Divinity Original Sin 2

Post by ragnin » Fri Sep 15, 2017 4:48 pm

lath wrote:
Fri Sep 15, 2017 8:15 am
ragnin wrote:
Fri Sep 15, 2017 2:45 am
Any chance of getting the freeze points option back? For those of us who only want a few points instead of 99?
You can right click each script and choose to change it. Instead of 99, put in the value you want, then save the cheat table and run the game.
If you create the character with the scripts active, you'll get the free points once you're in the game. Otherwise, load a game before you had 99 points.

Edit: forgot why i wanted to post in the first place...

If i use the 99 available points, do i need to do it one point at a time, save, reload, rinse and repeat or can i do it all in one go?
Figured it out. Thanks for the help.

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Re: Divinity Original Sin 2

Post by Zanzer » Fri Sep 15, 2017 4:58 pm

Downloading the game. I'll try to get an updated table today.

deadass
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Re: Divinity Original Sin 2

Post by deadass » Fri Sep 15, 2017 5:13 pm

For anyone who's using the 9999 attributes pointer, don't use it for the Memory attribute or it will break the game and crash.

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Re: Divinity Original Sin 2

Post by blaHbluBB » Fri Sep 15, 2017 5:42 pm

something like a bigger than 4 party size would be cool... if it is possible to do with cheatengine.

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Re: Divinity Original Sin 2

Post by Goldflinger » Fri Sep 15, 2017 7:35 pm

Is there a CE table working with the GOG version of this game?

Kay
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Re: Divinity Original Sin 2

Post by Kay » Fri Sep 15, 2017 7:36 pm

nutter. Some of the most useful skills are sourcery only. Guess imma wait till someone figured out a source points cheat

Carrnage
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Re: Divinity Original Sin 2

Post by Carrnage » Fri Sep 15, 2017 8:02 pm

deadass wrote:
Fri Sep 15, 2017 5:13 pm
For anyone who's using the 9999 attributes pointer, don't use it for the Memory attribute or it will break the game and crash.
I set it to 200 and i works fine for memory. Lots of skills.

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