Divinity Original Sin 2

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illusionbreaker
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Re: Divinity Original Sin 2

Post by illusionbreaker » Thu Sep 28, 2017 7:17 pm

Cheat Rune Crafting, Combinations, and Framing yield potions or white mage gear.

Derp, the offsets were messed up. The original numbers were correct.

remois
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Re: Divinity Original Sin 2

Post by remois » Thu Sep 28, 2017 8:54 pm

Anton wrote:
Thu Sep 28, 2017 1:58 am
remois wrote:
Wed Sep 27, 2017 6:26 am
Hi, someone got you covered for pet pal.
on the nexus : here is a part of the url :/divinityoriginalsin2/mods/15/?

What I would love though is to have the ability to add origin tag for a custom character. (and why not change the voice set)
this mod not get achievement lol .
Ah yes... Achievements...

Well with the table you can add talents points so you'll have one reload to do, or you can search the value at character creation. A bit longer but fairly easy.
It's really not complicated if you don't mean it to stay

bruticus0
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Re: Divinity Original Sin 2

Post by bruticus0 » Thu Sep 28, 2017 9:31 pm

Since the new hotfix update, the group 526: Legendary from the "New Item in Container" cheat, is giving a set of whites. It seems other categories are working. The 526 isn't giving the nice long list of Legendary items like it used to though. I am using the updated table for the latest hotfix.

ST Legendary stuff is all epic too.

I noticed the dam hotfix today and tried to restart in offline, but it caught it anyway. So now I'm stuck on the hotfix unfortunately. Anyone else noticing the same in the new update and table?

slayer0527
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Re: Divinity Original Sin 2

Post by slayer0527 » Thu Sep 28, 2017 11:00 pm

Same issue here.. waiting for the fix

Oshi105
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Re: Divinity Original Sin 2

Post by Oshi105 » Fri Sep 29, 2017 12:53 am

bruticus0 wrote:
Thu Sep 28, 2017 9:31 pm
Since the new hotfix update, the group 526: Legendary from the "New Item in Container" cheat, is giving a set of whites. It seems other categories are working. The 526 isn't giving the nice long list of Legendary items like it used to though. I am using the updated table for the latest hotfix.

ST Legendary stuff is all epic too.

I noticed the dam hotfix today and tried to restart in offline, but it caught it anyway. So now I'm stuck on the hotfix unfortunately. Anyone else noticing the same in the new update and table?
Hey bruticus, I had the same issue. I started trying each code one at a time and realized that although the ids are all the same they correspond to a different set of items. For example the items for all the skillbooks all shifted up a few points (480>481 etc). I'm not sure why and no I dind't take the time to figure out where all the numbers are. Trial and error bud.

losvothun
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Re: Divinity Original Sin 2

Post by losvothun » Fri Sep 29, 2017 1:00 am

Hi, can you add a feature that can change the attitude of companies.
TY

bruticus0
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Re: Divinity Original Sin 2

Post by bruticus0 » Fri Sep 29, 2017 1:24 am

Ah ok, I see. I had thought that some of the bits were cut off or something due to the update. But ya, that does make more sense. On mine, you have to add 5 to whichever item you want. So Legendary is actually 531.

That makes me feel a lot better, I appreciate you chiming in so quick. I've been mad at myself ever since post for not being in offline mode. I actually feel like playing again now. Thanks again.

Drayquan
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Re: Divinity Original Sin 2

Post by Drayquan » Fri Sep 29, 2017 10:54 am

Hey guys, I could use a hand here - I simply want to add 1 talent point to my main character so I can get pet pal on her, (not going to use Ifan)

Here's where I'm at:

https://i.imgur.com/9q0PfTV.jpg

Under "selected character" the values for all skills look correct so I know I'm on the right track, I just have no idea how I'm supposed to give my character 1 talent point. Could anyone help? THX!!
Last edited by Drayquan on Fri Sep 29, 2017 3:44 pm, edited 1 time in total.

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Vee_
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Re: Divinity Original Sin 2

Post by Vee_ » Fri Sep 29, 2017 3:05 pm

Drayquan wrote:
Fri Sep 29, 2017 10:54 am
Hey guys, I could use a hand here - I simply want to add 1 talent point to my main character so I can get pet pal on her, (not going to use Ifan)

Here's where I'm at:

Image

Under "selected character" the values for all skills look correct so I know I'm on the right track, I just have no idea how I'm supposed to give my character 1 talent point. Could anyone help? THX!!
Give 2 points in Talent point (and don't freeze the value, it will stuck in 2 if you freeze it) and then change/add some value in the experience until level up. Or simply just level up your selected character if you want only 1 Talent Point :D

LoLzM
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Re: Divinity Original Sin 2

Post by LoLzM » Fri Sep 29, 2017 3:30 pm

Guys in the "Find Item in New Container" what is the id for Eternal Artefacts? I know 252 gives you Eternal Plate, 251 won't work or I don't know where to make it spawn. Any help?

Drayquan
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Re: Divinity Original Sin 2

Post by Drayquan » Fri Sep 29, 2017 3:47 pm

hmm [ img ] tag apparently isn't working, my previous post just a little earlier was meant to start--
Here's where I'm at:

https://i.imgur.com/9q0PfTV.jpg (Embedding pics not allowed for me)

I wasn't sure how to apply the points, but it seems you just have to save and reload once you've modified the value - in my case just changing the talent points from 0 to 1, I just wanted 1 point for pet pal, and the nexus mod makes you start from scratch to get that extra pet pal point. Vee, what do you mean by "dont freeze the value? It will stick in 2? not sure what you mean x_x

Also, I've found it impossible to modify current skill/stats like persuasion for example. Right now I have 1pt in persuasion on my main char, and when you escape Fort Joy and meet that undead character, if you talk to him with Sebille (my main), you need a persuasion of 4 (or perhaps 3 with 1 stat like finesse really jacked high), or else you're forced to kill him which can interfere with Ifan's character quest and lose out on a sweet crossbow if you kill him. He also is supposed to show up as a high end vendor later if he lives.
So anyway, I was trying and failing to figure out how to raise my 1 persuasion to 4 through "selected character" -> "Skills" -> changing my Persuasion value from 1 to 4 then saving/loading. THIS WOULD NOT WORK!? (anyone know why?) .. anyway simple work around was just by adding 3 value to "points" -> "civil abilities", then save/load game. That allowed me to raise persuasion up to 4 within in game, so I didn't have to kill the quest NPC. Yay Cheat engine!

I'm not sure if I'm doing something wrong, but now I can't lower her persuasion down to it's previous un-cheated score after passing this part. I'd prefer to play the game as close to the dev's vision as possible with as minor tweaking possible. I can add points to spend on things like civil abilities/talents/etc, but can't raise or reduce the actual stat itself once points are spent. Anyone have the same issue?

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Re: Divinity Original Sin 2

Post by diabloamezon » Fri Sep 29, 2017 5:14 pm

Drayquan wrote:
Fri Sep 29, 2017 3:47 pm
hmm [ img ] tag apparently isn't working, my previous post just a little earlier was meant to start--
Here's where I'm at:

https://i.imgur.com/9q0PfTV.jpg (Embedding pics not allowed for me)
Later in game when you get to your ship, there was a mirror that you can respect your character.

Change value in civil tab in CE will not stick. You need to add civil point in CE and add them manually like you said.

When you add Stat/Skill/Civil point in CE, you need to spend at least +1 point in any stat (or level up) to get your game to update the point to the value you set in CE.

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Re: Divinity Original Sin 2

Post by Vee_ » Fri Sep 29, 2017 5:21 pm

Drayquan wrote:
Fri Sep 29, 2017 3:47 pm
hmm [ img ] tag apparently isn't working, my previous post just a little earlier was meant to start--
Here's where I'm at:

https://i.imgur.com/9q0PfTV.jpg (Embedding pics not allowed for me)

I wasn't sure how to apply the points, but it seems you just have to save and reload once you've modified the value - in my case just changing the talent points from 0 to 1, I just wanted 1 point for pet pal, and the nexus mod makes you start from scratch to get that extra pet pal point. Vee, what do you mean by "dont freeze the value? It will stick in 2? not sure what you mean x_x

Also, I've found it impossible to modify current skill/stats like persuasion for example. Right now I have 1pt in persuasion on my main char, and when you escape Fort Joy and meet that undead character, if you talk to him with Sebille (my main), you need a persuasion of 4 (or perhaps 3 with 1 stat like finesse really jacked high), or else you're forced to kill him which can interfere with Ifan's character quest and lose out on a sweet crossbow if you kill him. He also is supposed to show up as a high end vendor later if he lives.
So anyway, I was trying and failing to figure out how to raise my 1 persuasion to 4 through "selected character" -> "Skills" -> changing my Persuasion value from 1 to 4 then saving/loading. THIS WOULD NOT WORK!? (anyone know why?) .. anyway simple work around was just by adding 3 value to "points" -> "civil abilities", then save/load game. That allowed me to raise persuasion up to 4 within in game, so I didn't have to kill the quest NPC. Yay Cheat engine!

I'm not sure if I'm doing something wrong, but now I can't lower her persuasion down to it's previous un-cheated score after passing this part. I'd prefer to play the game as close to the dev's vision as possible with as minor tweaking possible. I can add points to spend on things like civil abilities/talents/etc, but can't raise or reduce the actual stat itself once points are spent. Anyone have the same issue?
The img tag actually work you know ;)

As for Freezing value, it's like you did in your screenshot my friend (the red X in the box)
Image
Just unfreeze it like this
Image

If you want to manually add points to Attributes/Stats/Skills by using ingame mechanic just edit "Points" section in the table, increase your exp a bit using experience option in Stats section and then your points will be added, but if you want to "magically" edit your character skills/attributes then do so by editing your selected character Skills/Attributes in Cheat Table and then save, then reload your save game (that's how it work in my game at least).

and what did you mean by "can't raise or reduce the actual stat itself once points are spent" in my game i just couldn't reduce the Combat abilities once it reaches maximum value (maximum point for each abilities is 10)

Aresd25
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Re: Divinity Original Sin 2

Post by Aresd25 » Fri Sep 29, 2017 5:29 pm

You can change the points in cheat engine.

add 1 point to talent
Save game
reload game
add petpal

Edit
Oh I didn't read the post above all the way nvm he already said to save and reload.

and I always do this at the start petpal is So good in this game

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Re: Divinity Original Sin 2

Post by Vee_ » Fri Sep 29, 2017 6:30 pm

#update
Adding Attitude always 100 to my script

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