Divinity Original Sin 2

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Kaixa
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Re: Divinity Original Sin 2

Post by Kaixa » Wed Sep 20, 2017 6:58 am

Is there a way to clean/erase items in a container instead sell/drop it? Any help will be grateful.

Eldius
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Re: Divinity Original Sin 2

Post by Eldius » Wed Sep 20, 2017 6:59 am

gideon25 wrote:
Tue Sep 19, 2017 10:52 pm
Mostick wrote:
Tue Sep 19, 2017 8:02 pm
Did u find out how to remove visible range from enemies while sneaking? I mean the speed boost work fine in sneak, but the visual range of enemies stuck at minimum point and i can't find where to modify it.

And did you try to change gained civil and combat perks per level? I want to have 2 combat perks while lvl up. But i can't... Maximum what i did - 1lvl - 1 perk.

Attribute points work fine, but other - no
Not sure. I mean the gained civil and combat points should be in the Data.txt file:
"CombatAbilityLevelGrowth","1"
"CivilAbilityLevelGrowth","4"
"TalentPointPerLevels","5"

Play around with those I guess. I TOO want to look into the visible range of sneaking. Just got to fin where its at in the files. I'll post back in a little while after some investigation.

In the mean time here is an infinite Invisibility (from the Invisibility potions) that can come in handy for sneaking and thieves.
EDIT!! Added infinite invisible for chameloen (The Invisibility Spell) and Invisibility Spell (which i don't have so you will have to test) Delete the old file and use this new one.

Extract and drop the Public folder into your main Divinity Original Sin 2\Data INSTALL folder
Just let it overwrite the potion.txt file (still the same weightless mod so don't worry).

Let me know how they work! please!

Also at nexusmods
/divinityoriginalsin2/mods/27/?
Chameleon invis is infinite. I could only get my hands on medium invis potions, and they are 10 turns. Difficult for me to test thoroughly due to game telling me my other mods missing dependencies. I also have to start a new game when adding/removing a mod, otherwise I get a crash.

I'm not sure where I would find the Invisibility spell. So can't test that, probably a unique quest reward for aerotheurge/rogue skillbook or maybe it just straight out gives you the skill instead of a skillbook.

But this has inspired me to try and figure out a way to have infinite Haste. But I gotta figure out the dependencies thingy first.

EDIT: Looking through your edits in SkillData.txt and Potion.txt, you didn't change the Medium/Large Invis potions duration to -1. But most importantly I figured out how to edit any potion/skill in the game thanks to you. Now I don't have to worry about incompatibilities/dependencies with other mods that alter those.

EDIT EDIT:Just found out there's mod tools. Gonna tinker with that instead so I don't have to do too much work.
Last edited by Eldius on Wed Sep 20, 2017 9:54 am, edited 1 time in total.

Sprites50
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Re: Divinity Original Sin 2

Post by Sprites50 » Wed Sep 20, 2017 7:11 am

Any way to increase the max Source point pool?

Eldius
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Re: Divinity Original Sin 2

Post by Eldius » Wed Sep 20, 2017 7:28 am

Darkensteele wrote:
Wed Sep 20, 2017 6:08 am
Aresd25 wrote:
Wed Sep 20, 2017 5:58 am
In Zanzers Cheat table

In the selected character option(click box to open) then click on stats the Exp of the character that is selected in game will show the current xp they have. You can change that value to gain XP. Only thing is I'm not sure if you can just put a whole bunch of Xp and the next time you gain XP you will level up to what ever XP you put or what. When ever I use that I set the XP so I'm 1 xp short of the level then gain some XP. I keep repeating that till i get to the desired level.
if i check my character, it will say current exp: 1225 Experience for next level: 12000. if i enter 12001, the experience bar at the bottom does not fill completely. it seems the experience is awarded and tracked in a strange way? Any ideas? I very much appreciate you taking the time to try and help out.
Experience for next level is the experience you need on top of the experience you already have.
Example: Current Experience=2000, Experience for next level=6000. 2000+6000=8000 Experience. So need to put 8000 for value in selected character stats.

EDIT: I should mention that "Selected Character" Points value is forced when using this method. Whatever values you have on Points tab will be forced, when you spend a point the game will update to the values set. Well I guess if you are gonna just edit point values anyway then you don't have to. Only if you just want the level gain without a difference of points at that level.
Example: At Experience=2000 You are level 2. You set the Experience=8000, you level up to level 3. You gain 2 attribute stats, 1 combat, and 1 talent. If you try to spend a point it will spend that point, but then update to whatever values are in the Points Tab of the script which is most likely 0 for everything.

Also any companions with you won't update their level through this method, you need to dismiss and reinvite. I haven't tried save and loading to see if it updates though, so you could try that first. I also haven't thought about changing their experience directly through the script.

Or just set 7999 Experience or 1 EXP less than level up, then disable script so that you level at next EXP gain without all the hassle.

jumiknight
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Re: Divinity Original Sin 2

Post by jumiknight » Wed Sep 20, 2017 9:19 am

For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.

gideon25
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Re: Divinity Original Sin 2

Post by gideon25 » Wed Sep 20, 2017 10:38 am

Eldius wrote:
Wed Sep 20, 2017 6:59 am

EDIT EDIT:Just found out there's mod tools. Gonna tinker with that instead so I don't have to do too much work.
See if you can hack the vision size for enemies/npcs when you are in sneak mode.

RKH4X
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Re: Divinity Original Sin 2

Post by RKH4X » Wed Sep 20, 2017 11:53 am

So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?

VirgilSouth
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Re: Divinity Original Sin 2

Post by VirgilSouth » Wed Sep 20, 2017 12:08 pm

RKH4X wrote:
Wed Sep 20, 2017 11:53 am
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?
jumiknight wrote:
Wed Sep 20, 2017 9:19 am
For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.

RKH4X
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Re: Divinity Original Sin 2

Post by RKH4X » Wed Sep 20, 2017 1:03 pm

VirgilSouth wrote:
Wed Sep 20, 2017 12:08 pm
RKH4X wrote:
Wed Sep 20, 2017 11:53 am
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?
jumiknight wrote:
Wed Sep 20, 2017 9:19 am
For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, put on Lucky Charm and got the stuff that was in the CE table.
Cheers mate, Appreciate that. I did scan for a post that had the answer but couldn't find. Cheers xoxo

kangloveyou
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Re: Divinity Original Sin 2

Post by kangloveyou » Wed Sep 20, 2017 2:49 pm

any chance to get legendary items can someone tell me ?

mrjane
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Re: Divinity Original Sin 2

Post by mrjane » Wed Sep 20, 2017 4:06 pm

I saw the update Zanzer, (for Character stats pointers). Works like a charm now! Thanks!!

Zalexard
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Re: Divinity Original Sin 2

Post by Zalexard » Wed Sep 20, 2017 5:26 pm

kangloveyou wrote:
Wed Sep 20, 2017 2:49 pm
any chance to get legendary items can someone tell me ?
In Zanzer's table, on the Find item in new container option, you'll notice you have it on default to "526 epic gear pack" or something (going by memory, bear with me :P), if you double click on it, you'll notice that you'll get a drop down menu on it. Explore the options to your heart content, you might find what you want!

Btw, you need points in lucky find for it to work. I tried it with 5, not sure if less works.

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Vee_
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Re: Divinity Original Sin 2

Post by Vee_ » Wed Sep 20, 2017 5:27 pm

Made unlimited Source Point script based on Zanzer table :) *Credits goes to Zanzer of course :lol:
just a little script to add in Zanzer table :D

Working from version => 3.0.141.716 - 3.0.146.559 :D

Note for Attitude Always 100 Script:
ACTIVATE IN TRADE MENU ONLY, ELSE DEACTIVATE
Every item you bought is free :lol:

Code: Select all

Game Name       : Divinity: Original Sin 2 – v3.0.141.716 Steam/GOG [FitGirl Repacks]
Version         : v3.0.143.324 [Official GOG]
Process Name    : EoCApp.exe
Author          : Vee_
CRC32           : 86877d1c
Table Version   : 1.0
Table Creation  : 2017-09-30
///////////////////////////////////////////////////////////////////////////////////
Credits         : Zanzer (for inspiration)
///////////////////////////////////////////////////////////////////////////////////
Link:http://fearlessrevolution.com/viewtopic.php?f=4&t=202&start=255#p17975
---------------------------------------------------------------
In The Table:
       -> Inf. Source Point
       -> +8 Max Source Point
       -> Attitude Always 100 (ACTIVATE IN TRADE MENU ONLY, ELSE DEACTIVATE)

Old ScriptShow

Code: Select all

{ 
  Game   : EoCApp.exe
  Version: v3.0.142.271
  Date   : 2017-09-21
  Author : Vee
}

[ENABLE]

aobscanmodule(INJECT_sourcePoint,EoCApp.exe,8B 88 EC 01 00 00 41 39 8C) // should be unique
alloc(newmem,$1000,"EoCApp.exe"+1464C6A)

label(code)
label(return)

newmem:
  cmp dword ptr [rax+36C],1
  jne code
  mov [rax+000001EC],#10 //change to whatever value you want XD
code:
  mov ecx,[rax+000001EC]
  jmp return

INJECT_sourcePoint:
  jmp newmem
  nop
return:
registersymbol(INJECT_sourcePoint)

[DISABLE]

INJECT_sourcePoint:
  db 8B 88 EC 01 00 00

unregistersymbol(INJECT_sourcePoint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+1464C6A

"EoCApp.exe"+1464C32: 8B C7                             -  mov eax,edi
"EoCApp.exe"+1464C34: 0F 4F C1                          -  cmovg eax,ecx
"EoCApp.exe"+1464C37: 41 39 84 24 8C 00 00 00           -  cmp [r12+0000008C],eax
"EoCApp.exe"+1464C3F: 74 22                             -  je EoCApp.exe+1464C63
"EoCApp.exe"+1464C41: 48 B9 00 00 00 00 80 00 00 00     -  mov rcx,0000008000000000
"EoCApp.exe"+1464C4B: 89 85 54 02 00 00                 -  mov [rbp+00000254],eax
"EoCApp.exe"+1464C51: 48 0B D1                          -  or rdx,rcx
"EoCApp.exe"+1464C54: 41 89 84 24 8C 00 00 00           -  mov [r12+0000008C],eax
"EoCApp.exe"+1464C5C: 48 89 95 20 02 00 00              -  mov [rbp+00000220],rdx
"EoCApp.exe"+1464C63: 49 8B 86 20 01 00 00              -  mov rax,[r14+00000120]
// ---------- INJECTING HERE ----------
"EoCApp.exe"+1464C6A: 8B 88 EC 01 00 00                 -  mov ecx,[rax+000001EC]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+1464C70: 41 39 8C 24 90 00 00 00           -  cmp [r12+00000090],ecx
"EoCApp.exe"+1464C78: 74 22                             -  je EoCApp.exe+1464C9C
"EoCApp.exe"+1464C7A: 48 B8 00 00 00 00 02 00 00 00     -  mov rax,0000000200000000
"EoCApp.exe"+1464C84: 89 8D 58 02 00 00                 -  mov [rbp+00000258],ecx
"EoCApp.exe"+1464C8A: 48 0B D0                          -  or rdx,rax
"EoCApp.exe"+1464C8D: 41 89 8C 24 90 00 00 00           -  mov [r12+00000090],ecx
"EoCApp.exe"+1464C95: 48 89 95 20 02 00 00              -  mov [rbp+00000220],rdx
"EoCApp.exe"+1464C9C: 49 8B 06                          -  mov rax,[r14]
"EoCApp.exe"+1464C9F: BA 00 00 01 00                    -  mov edx,00010000
"EoCApp.exe"+1464CA4: 49 8B CE                          -  mov rcx,r14
}
Updated! For v3.0.143.324
New ScriptShow

Code: Select all

{
  Game   : EoCApp.exe
  Version: 
  Date   : 2017-09-26
  Author : Vee
}

[ENABLE]

aobscanmodule(SourcePointTanpaBatas,EoCApp.exe,44 0F 4F F8 45 89 BC 24 EC 01 00 00) // should be unique
SourcePointTanpaBatas+4:
  db 90 90 90 90 90 90 90 90
registersymbol(SourcePointTanpaBatas)

[DISABLE]

SourcePointTanpaBatas+4:
  db 45 89 BC 24 EC 01 00 00

unregistersymbol(SourcePointTanpaBatas)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12C3F82

"EoCApp.exe"+12C3F61: 73 13                          -  jae EoCApp.exe+12C3F76
"EoCApp.exe"+12C3F63: 48 8B 4C 24 60                 -  mov rcx,[rsp+60]
"EoCApp.exe"+12C3F68: EB 96                          -  jmp EoCApp.exe+12C3F00
"EoCApp.exe"+12C3F6A: F7 DE                          -  neg esi
"EoCApp.exe"+12C3F6C: 8B D6                          -  mov edx,esi
"EoCApp.exe"+12C3F6E: E8 0D 54 FE FF                 -  call EoCApp.exe+12A9380
"EoCApp.exe"+12C3F73: 41 8B F7                       -  mov esi,r15d
"EoCApp.exe"+12C3F76: 41 8B 84 24 EC 01 00 00        -  mov eax,[r12+000001EC]
"EoCApp.exe"+12C3F7E: 2B C6                          -  sub eax,esi
"EoCApp.exe"+12C3F80: 85 C0                          -  test eax,eax
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12C3F82: 44 0F 4F F8                    -  cmovg r15d,eax
"EoCApp.exe"+12C3F86: 45 89 BC 24 EC 01 00 00        -  mov [r12+000001EC],r15d
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12C3F8E: E9 0D 01 00 00                 -  jmp EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F93: 0F 8D 07 01 00 00              -  jnl EoCApp.exe+12C40A0
"EoCApp.exe"+12C3F99: 33 D2                          -  xor edx,edx
"EoCApp.exe"+12C3F9B: 49 8B CC                       -  mov rcx,r12
"EoCApp.exe"+12C3F9E: 2B EE                          -  sub ebp,esi
"EoCApp.exe"+12C3FA0: E8 AB F4 41 00                 -  call EoCApp.exe+16E3450
"EoCApp.exe"+12C3FA5: 41 8B 8C 24 EC 01 00 00        -  mov ecx,[r12+000001EC]
"EoCApp.exe"+12C3FAD: 8D 14 29                       -  lea edx,[rcx+rbp]
"EoCApp.exe"+12C3FB0: 3B D0                          -  cmp edx,eax
"EoCApp.exe"+12C3FB2: 0F 8E E0 00 00 00              -  jng EoCApp.exe+12C4098
}
Attachments
Unlimited Source Point_Test_MaxSP_Attitude.CT
+3 Scripts: Inf. Source Point, +8 Max Source Point, Attitude Always 100
(10.2 KiB) Downloaded 726 times
Unlimited Source Point_Test_MaxSP.CT
New script for v3.0.143.324 with +8 Max Sources Point
(6.83 KiB) Downloaded 195 times
Unlimited Source Point_Test.CT
New script for v3.0.143.324
(4.17 KiB) Downloaded 122 times
Last edited by Vee_ on Sat Oct 07, 2017 5:10 pm, edited 10 times in total.

Rexurioz
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Re: Divinity Original Sin 2

Post by Rexurioz » Wed Sep 20, 2017 5:29 pm

is it possilbe edit weapon stats ?

Nulty
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Re: Divinity Original Sin 2

Post by Nulty » Wed Sep 20, 2017 5:50 pm

No working unlimited Hp yet :( really need to escape this fight. idk why they put a npc so powerful in a low level part of the map

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