Divinity Original Sin 2

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treeman97
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Re: Divinity Original Sin 2

Post by treeman97 » Tue Sep 19, 2017 12:22 pm

anyone able to help me understand why i cant change the ID number in Find item in new container with one of the IDs from the pastebin link Zanzer posted?

Cappa
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Re: Divinity Original Sin 2

Post by Cappa » Tue Sep 19, 2017 12:40 pm

Everything works fine but i can't modify my character stats since values are not populated and i can't change them or tick the box, i did open inventory and character screen, doesn't work. I'm not using the latest version game but i am using the table version that works with my game, so any ideas why it's not working?

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Tue Sep 19, 2017 1:02 pm

Csimbi wrote:
Tue Sep 19, 2017 11:26 am
[...]
Zanzer's code fetches the server values. The TAGs are not included there (or, at least, I have not bumped into them.)
I found the TAGs under the client-side character data.
Looks like this.
This code (AOB) reads the tags pretty often, for each client character:
4C 8B 8B ?? ?? 00 00 4C 8B 17 90 8B C2

[...]
thanks for the AOB, gonna check that out..
maybe that's why my game crashed, as the game got confused that, I told the game I have certain TAGs and the # of Tags I've got in the server side, but when it attempted to fetch it in the client side it got linked to some invalid data... or vice-versa..
.. I'll check it once I run into a new conversation and see if I can find the code that checks for tags.
here's how the sever-side character TAGS data (Zanzer's) look like:
Image
the offsets can be found on my last post, in case you want to double check when you're tracing the codes that checks the server-side Tags.

also, if you start a new game, the first NPC (Siwan?) would check the TAGs already. if you can't wait for the next NPC that would check Tags, try her~
can't wait for a working script~

reeko24
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Re: Divinity Original Sin 2

Post by reeko24 » Tue Sep 19, 2017 2:38 pm

Zanzer wrote:
Sun Mar 05, 2017 11:50 pm
Find Item in New Container https://pastebin.com/raw/LP8GAyMr
460:_Cheat
461:CheatRecipeBooks
462:TEST_Generation
463:TEST_Runes
464:CheatSwooshWeapons
465:CheatBooksFire
466:CheatBooksWater
467:CheatBooksAir
468:CheatBooksEarth
469:CheatBooksNecromancy
470:CheatBooksRanger
471:CheatBooksRogue
472:CheatBooksWarrior
473:CheatBooksSummoning
474:CheatBooksPolymorph
475:CheatBooksSkillcrafting
476:CheatBooks
477:CheatArrows
478:CheatGrenades
479:CheatAccessories
480:CheatDaggers
481:Cheat2HSwords
482:CheatBows
483:CheatCrossbows
484:Cheat1HSwords
485:CheatWands
486:Cheat1HAxes
487:Cheat1HMaces
488:Cheat2HAxes
489:Cheat2HMaces
490:CheatSpears
491:CheatStaves
492:CheatShields
493:CheatShieldsAllRarities
494:CheatAllWeapons
495:CheatPotions
496:CheatMageArmor
497:CheatCivilianArmor
498:CheatHeavyArmor
499:CheatLightArmor
500:CheatRuneCrafting
501:CheatRuneCombinations
502:CheatRuneFraming
503:CheatPotionsMixing
504:CheatPotionsCrafting
505:CheatGrenadesCrafting
506:CheatArrowCrafting
507:CheatScrollCrafting
508:CheatSkillbooksCrafting
509:CheatWeaponCrafting
510:CheatGearCrafting
511:CheatFoodCrafting
512:CheatArenaLeather
513:CheatArenaPlate
514:CheatArenaRobe
515:CheatArenaRogue
516:CheatArenaRanger
517:CheatArenaWarrior
518:CheatArenaMage
552:CheatElementalWeapons

Sounds tempting ;-)
[/quote]

hello
Can you use the code above in print tresure option in the table?? because i cant, anyone have step by step how to actually execute the above code
and stupid question i got red dye, any one know how to dye your armor?? because crafting armor + dye doesnt work anymore
thx

gideon25
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Re: Divinity Original Sin 2

Post by gideon25 » Tue Sep 19, 2017 3:30 pm

Created a Mod for weightless potions/ingredients/Misc items (everything except quest items and weapons, & armor). Also raised caps for Level, Attributes, Civil and Combat to 100. Also removed accuracy penalty for using items that are at a higher level than you. Get it here:

nexusmods
/divinityoriginalsin2/mods/23/?

why is it replacing the urls with a fearless revolution url??

Extract and drop the Public folder into your main Divinity Original Sin 2\Data INSTALL folder.
Attachments
Weightless_Items.zip
(56.42 KiB) Downloaded 116 times
Level_Cap.zip
(3.39 KiB) Downloaded 150 times
Last edited by gideon25 on Tue Sep 19, 2017 7:27 pm, edited 3 times in total.

mrjane
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Re: Divinity Original Sin 2

Post by mrjane » Tue Sep 19, 2017 4:09 pm

I can't get "Selected Character" to activate. I've got the newest CE, updated fully on Steam, and using the newest table. I tried out the older ones and version .47 would open the Selected Character nod, but any changes I made wouldn't stick (even after a save/load cycle). With the newest version, nothing happens at all.

LoLzM
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Re: Divinity Original Sin 2

Post by LoLzM » Tue Sep 19, 2017 4:21 pm

gideon25 wrote:
Tue Sep 19, 2017 3:30 pm
Created a Mod for weightless potions/ingredients/Misc items (everything except quest items and weapons, & armor). Also raised caps for Level, Attributes, Civil and Combat to 100. Also removed accuracy penalty for using items that are at a higher level than you. Get it here:

https://www.fearlessrevolution.com/divinityoriginalsin2/mods/23/?
Can I make a request and have you add unlimited range when using spells and skills as part of the mod?

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cdtrico
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Re: Divinity Original Sin 2

Post by cdtrico » Tue Sep 19, 2017 4:48 pm

Thanks for all the amazing options already, would it be possible to get an "Always max Attitude" kinda cheat? I accidentally pissed off Fane and now he doesn't wanna party up anymore xD, so I'd kind alike to avoid that if possible.

Also, first post since old forums :shock:

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Re: Divinity Original Sin 2

Post by benny89 » Tue Sep 19, 2017 5:11 pm

mrjane wrote:
Tue Sep 19, 2017 4:09 pm
I can't get "Selected Character" to activate. I've got the newest CE, updated fully on Steam, and using the newest table. I tried out the older ones and version .47 would open the Selected Character nod, but any changes I made wouldn't stick (even after a save/load cycle). With the newest version, nothing happens at all.
Same, I got to work Points but only for Civil and Talents, which aren't even corrected displayed in Table. Abilities are Talents in table. Attributes and Abilities I can't increase available points on level up. Only Talents and Civil skills.

And still nothing in Skills, Attributes etc. are populated even when I level up. I only have "??"

benny89
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Re: Divinity Original Sin 2

Post by benny89 » Tue Sep 19, 2017 5:34 pm

Mostick wrote:
Tue Sep 19, 2017 4:27 am
I made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English.

I don't know is it allowed to put txt files is this forum, so ill do this hard way.



Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Public\Shared\Stats\Generated\Data". if its not exist's, CREATE! With all subfolders.

Create Data.txt in this folder and OPEN IT!
Put this in your txt fileShow

Code: Select all

key "Flanked penalty","10"
key "NPC max combat turn time","20"
key "Painted surface status chance","100"
key "Min Throw Distance","5"
key "Max Throw Distance","30"
key "Telekinesis Range","4"
key "End Of Combat SightRange Multiplier","2.5"
key "Sneak Damage Multiplier","1"
key "Infectious Disease Depth","5"
key "Infectious Disease Radius","5"
key "Haste Speed Modifier","1.5"
key "Slow Speed Modifier","0.8"
key "Ally Joins Ally SightRange Multiplier","2.5"
key "Surface Distance Evaluation","2"
key "Once Per Combat Skill Realtime Cooldown","60"
key "HintDuration","5"
key "Freeze Contact Status Duration","1"
key "Burn Contact Status Duration","1"
key "Stun Contact Status Duration","1"
key "Poison Contact Status Duration","1"
key "Chill Contact Status Duration","3"
key "EntangledContactStatusDuration","1"
key "Projectile Terrain Offset","3"
key "Surface Clear Owner Time","1"
key "Offhand Attack Shield Block","80"
key "Skill Range Per Ability","2"
key "Summon Life Link Damage Modifier","0"
key "Shackles Of Pain Damage Modifier","1"
key "Decaying Touch Damage Modifier","1"
key "TargetCondition LowHP Percentage","20"
key "Oiled Chance to Burn Boost","30"
key "FirstItemTypeShift","9"
key "SecondItemTypeShift","16"
key "PickpocketGoldValuePerPoint","200"
key "PickpocketWeightPerPoint","2000"
key "PickpocketExperienceLevelsPerPoint","4"
key "PersuasionAttitudeBonusPerPoint","5"
key "WandUsesMax","10"
key "AttributeBaseValue","10"
key "AttributeCharCreationBonus","1"
key "AttributeLevelGrowth","2"
key "AttributeBoostGrowth","0.75"
key "AttributeGrowthDamp","0.7"
key "AttributeSoftCap","40"
key "WitsGrowthDamp","0.5"
key "VitalityStartingAmount","18"
key "VitalityExponentialGrowth","1.28"
key "VitalityLinearGrowth","12.5"
key "VitalityToDamageRatio","5"
key "VitalityToDamageRatioGrowth","0.2"
key "ExpectedDamageBoostFromAttributePerLevel","0.065"
key "ExpectedDamageBoostFromSkillAbilityPerLevel","0.015"
key "ExpectedDamageBoostFromWeaponAbilityPerLevel","0.025"
key "ExpectedConGrowthForArmorCalculation","1"
key "FirstVitalityLeapLevel","9"
key "FirstVitalityLeapGrowth","1.25"
key "SecondVitalityLeapLevel","13"
key "SecondVitalityLeapGrowth","1.5"
key "ThirdVitalityLeapLevel","16"
key "ThirdVitalityLeapGrowth","1.25"
key "FourthVitalityLeapLevel","18"
key "FourthVitalityLeapGrowth","1.5"
key "DamageBoostFromAttribute","0.05"
key "MonsterDamageBoostPerLevel","0.02"
key "PhysicalArmourBoostFromAttribute","0"
key "MagicArmourBoostFromAttribute","0"
key "VitalityBoostFromAttribute","0.07"
key "DodgingBoostFromAttribute","0"
key "HealToDamageRatio","1.3"
key "ArmorToVitalityRatio","0.55"
key "ArmorRegenTimer","0.01"
key "ArmorRegenConstGrowth","1"
key "ArmorRegenPercentageGrowth","10"
key "ArmorAfterHitCooldown","-7"
key "MagicArmorRegenTimer","0.01"
key "MagicArmorRegenConstGrowth","1"
key "MagicArmorRegenPercentageGrowth","10"
key "MagicArmorAfterHitCooldown","-7"
key "ArmorHeadPercentage","0.15"
key "ArmorUpperBodyPercentage","0.3"
key "ArmorLowerBodyPercentage","0.2"
key "ArmorShieldPercentage","0.5"
key "ArmorHandsPercentage","0.15"
key "ArmorFeetPercentage","0.15"
key "ArmorBeltPercentage","0.1"
key "ArmorAmuletPercentage","0.12"
key "ArmorRingPercentage","0.08"
key "SkillMemoryCostReductionFromAbility","0"
key "CharacterBaseMemoryCapacity","3"
key "CharacterBaseMemoryCapacityGrowth","0.5"
key "CharacterAttributePointsPerMemoryCapacity","1"
key "LoremasterBonusToMemory","2"
key "AbilityBaseValue","0"
key "NumStartingCombatAbilityPoints","2"
key "CombatAbilityCap","900"
key "CombatAbilityLevelGrowth","1"
key "CombatAbilityNpcGrowth","0.1"
key "CombatAbilityDamageBonus","5"
key "CombatAbilityCritBonus","1"
key "CombatAbilityCritMultiplierBonus","5"
key "CombatAbilityAccuracyBonus","5"
key "CombatAbilityDodgingBonus","1"
key "CombatAbilityReflectionBonus","5"
key "LeadershipRange","8"
key "LeadershipDodgingBonus","2"
key "LeadershipAllResBonus","3"
key "NumStartingCivilAbilityPoints","2"
key "CivilAbilityCap","50"
key "CivilAbilityLevelGrowth","4"
key "CivilPointOffset","2"
key "SavethrowLowChance","15"
key "SavethrowHighChance","50"
key "SavethrowBelowLowPenalty","5"
key "SavethrowPenaltyCap","-30"
key "CriticalBonusFromWits","1"
key "InitiativeBonusFromWits","1"
key "WeaponAccuracyPenaltyPerLevel","-20"
key "WeaponAccuracyPenaltyCap","-80"
key "ShieldAPCost","0"
key "CharacterWeightLight","40000"
key "CharacterWeightMedium","70000"
key "CharacterWeightHeavy","120000"
key "WeaponWeightLight","1000"
key "WeaponWeightMedium","3000"
key "WeaponWeightHeavy","6000"
key "HighGroundThreshold","2.4"
key "HighGroundBaseDamageBonus","0.2"
key "HighGroundMeleeRange","2.4"
key "HighGroundRangeMultiplier","2.5"
key "LowGroundBaseDamagePenalty","-0.1"
key "SneakDefaultAPCost","4"
key "SneakSpeedBoost","-30"
key "BlindRangePenalty","3"
key "RangeBoostedGlobalCap","30"
key "SurfaceDurationFromHitFloorReaction","18"
key "SurfaceDurationFireIgniteOverride","12"
key "SurfaceDurationFromCharacterBleeding","-1"
key "SurfaceDurationBlessedCursed","-1"
key "SurfaceDurationAfterDecay","-1"
key "SmokeDurationAfterDecay","6"
key "DualWieldingAPPenalty","2"
key "DualWieldingDamagePenalty","0.5"
key "GhostLifeTime","3"
key "ChanceToSetStatusOnContact","100"
key "AbilityPhysArmorBonusBase","5"
key "AbilityPhysArmorBonusPerPoint","2"
key "AbilityPhysArmorBonusMax","5"
key "AbilityMagicArmorBonusBase","5"
key "AbilityMagicArmorBonusPerPoint","2"
key "AbilityMagicArmorBonusMax","5"
key "AbilityVitalityBonusBase","3"
key "AbilityVitalityBonusPerPoint","1"
key "AbilityVitalityBonusMax","3"
key "SkillAbilityDamageToPhysicalArmorPerPoint","0"
key "SkillAbilityDamageToMagicArmorPerPoint","0"
key "SkillAbilityArmorRestoredPerPoint","5"
key "SkillAbilityVitalityRestoredPerPoint","5"
key "SkillAbilityHighGroundBonusPerPoint","5"
key "SkillAbilityFireDamageBoostPerPoint","5"
key "SkillAbilityPoisonAndEarthDamageBoostPerPoint","5"
key "SkillAbilityAirDamageBoostPerPoint","5"
key "SkillAbilityWaterDamageBoostPerPoint","5"
key "SkillAbilityPhysicalDamageBoostPerPoint","5"
key "SkillAbilityLifeStealPerPoint","10"
key "LifestealFromReflectionModifier","0"
key "SkillAbilityCritMultiplierPerPoint","5"
key "SkillAbilityMovementSpeedPerPoint","30"
key "SkillAbilitySummonsStatsPerPoint","4"
key "SneakingAbilityMovementSpeedPerPoint","6"
key "TalentAttributePointsBonus","2"
key "TalentCombatAbilityPointsBonus","1"
key "TalentCivilAbilityPointsBonus","1"
key "TalentMemoryBonus","3"
key "TalentQuestRootedMemoryBonus","3"
key "SoftLevelCap","20"
key "PickpocketRequirementDecreaseFromFinesse","1"
key "SkillCombustionRadius","3"
key "TalentPerfectionistAccuracyBonus","10"
key "TalentPerfectionistCriticalChanceBonus","10"
key "TalentExecutionerActionPointBonus","2"
key "TalentPointOffset","2"
key "TalentViolentMagicCriticalChancePercent","100"
key "TalentPointPerLevels","5"
key "TalentQuickStepPartialApBonus","1"
key "SkillHeightRangeMultiplier","1"
key "AbilityPersuasionBonusPerPoint","4"
key "FreeMovementDistanceWhenAttacking","1"
key "TalentSneakingDamageBonus","40"
key "MaximumSummonsInCombat","4"
key "SpiritVisionFallbackRadius","10"
key "AbilityPerseveranceArmorPerPoint","5"
key "AiCoverProjectileTurnMemory","2"
key "CarryWeightBase","0"
key "CarryWeightPerStr","10000"
key "MoveToCarryWeightRatio","0.75"
key "TalentResistDeathVitalityPercentage","20"
key "DeflectProjectileRange","1"
key "SummoningAbilityBonus","5"
key "SurfaceAbsorbBoostPerTilesCount","10"
key "TalentWhatARushThreshold","50"
key "IncarnateSummoningLevel","10"
key "CleaveRangeOverride","125"
key "DamageToThrownWeightRatio","0.5"
key "FleeDistance","13"
key "GlobalGoldValueMultiplier","1"
key "PriceGrowth","1.12"
key "FirstPriceLeapLevel","9"
key "FirstPriceLeapGrowth","1.75"
key "SecondPriceLeapLevel","13"
key "SecondPriceLeapGrowth","1.15"
key "ThirdPriceLeapLevel","16"
key "ThirdPriceLeapGrowth","1.5"
key "FourthPriceLeapLevel","18"
key "FourthPriceLeapGrowth","1.15"
key "PriceModCasualDifficulty","2.1"
key "PriceModClassicDifficulty","2.5"
key "PriceModHardcoreDifficulty","2.7"
key "PriceBarterCoefficient","0.1"
key "PriceAttitudeCoefficient","0.005"
key "PriceRoundToFiveAfterAmount","100"
key "PriceRoundToTenAfterAmount","1000"
key "GMCharacterLevelCap","50"
key "GMCharacterAttributeCap","100"
key "GMCharacterArmorCap","999999"
key "GMCharacterResistanceMin","-1000"
key "GMCharacterResistanceMax","1000"
key "GMCharacterAPCap","100"
key "GMCharacterSPCap","3"
key "GMItemLevelCap","50"
key "GMItemAttributeCap","100"
key "GMItemArmorMin","-999999"
key "GMItemArmorMax","999999"
key "GMItemResistanceMin","-1000"
key "GMItemResistanceMax","1000"
key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"
key "LoneWolfVitalityBoostPercentage","30"
key "LivingArmorHealPercentage","35"
key "TorturerDamageStatusTurnIncrease","1"
key "UnstableDamagePercentage","100"
key "UnstableRadius","3"
key "TalentResurrectExtraHealthPercent","10"
key "PoisonedFoodDamage","1"
key "PoisonedFoodDamageRange","10"
key "PoisonedFoodDamageMultiplier","40"
key "TraderDroppedItemsPercentage","20"
key "TraderDroppedItemsCap","5"
So i made Combat Cap = 900
Civil Cap = 50

You can change those global variables as you wish in this txt file. And then go over the cap without any problem with your cheat engine. Good luck!
The files of XXXXXXX are invalid. This is the message I get when I start game with that Data txt put there. It also tells me I won't be able to play multiplayer with it.

Something is not correct in placement maybe? I downloaded simillar mod too and its says to place it in the same path as you say and same WARNING message when I start game pops up

Mostick
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Re: Divinity Original Sin 2

Post by Mostick » Tue Sep 19, 2017 6:17 pm

It's just cheat protection in multiplayer. If you want to change global variables - like cap limit, you will not be able to play in multiplayer.

If you agree, just ignore this message

Sprites50
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Re: Divinity Original Sin 2

Post by Sprites50 » Tue Sep 19, 2017 6:57 pm

reeko24 wrote:
Tue Sep 19, 2017 2:38 pm
Zanzer wrote:
Sun Mar 05, 2017 11:50 pm
Find Item in New Container https://pastebin.com/raw/LP8GAyMr
hello
Can you use the code above in print tresure option in the table?? because i cant, anyone have step by step how to actually execute the above code
and stupid question i got red dye, any one know how to dye your armor?? because crafting armor + dye doesnt work anymore
thx
It's very simple. Cheat Engine is very intuitive. I can't do shit on my own, but heres how you do it.

1. run the script to get the identifiers.
2. look for a line that you're interested in.
3. Go to 'Find Item in New Container'
4. Right-click on the Item-ID row
5. Set/Change Dropdow selection options
6. paste it anywhere, if you wanna be safe paste it at the bottom.

Spoiler: The items tagged with cheat aren't super versions of the spells/items/whatever, they're the normal versions. Don't know why they're tagged with cheat, maybe for multiplayer protection.

gideon25
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Re: Divinity Original Sin 2

Post by gideon25 » Tue Sep 19, 2017 7:12 pm

LoLzM wrote:
Tue Sep 19, 2017 4:21 pm
Can I make a request and have you add unlimited range when using spells and skills as part of the mod?
So each skill/spell/arrow/etc. had to be edited individually. I did all the skills (except the enemy ones) so the melee skills also have the boosted range (ie. can do crippling blow from WAYY far away). Did not want to try to sort out what was melee/touch vs ranged. ALL skills should be set to 99m (most skills max is 13m).
I also changed Bows and Crossbows to 99m (may effect enemy bows/crossbows??). Now if you don't want the basic bow/crossbow range added just delete the Weapon.txt out of the folder in the zipfile. This mod uses the same data.txt file that the other level cap boost mod I made has, so just overwrite the data.txt file with the one from this mod. Here:

nexusmods
/divinityoriginalsin2/mods/25/?

Extract and drop the Public folder into your main Divinity Original Sin 2\Data INSTALL folder.
Attachments
LevelCap&SkillRangeBoost.zip
(107.54 KiB) Downloaded 144 times

Mostick
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Re: Divinity Original Sin 2

Post by Mostick » Tue Sep 19, 2017 8:02 pm

Did u find out how to remove visible range from enemies while sneaking? I mean the speed boost work fine in sneak, but the visual range of enemies stuck at minimum point and i can't find where to modify it.

And did you try to change gained civil and combat perks per level? I want to have 2 combat perks while lvl up. But i can't... Maximum what i did - 1lvl - 1 perk.

Attribute points work fine, but other - no

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila » Tue Sep 19, 2017 8:32 pm

Carrnage wrote:
Tue Sep 19, 2017 4:00 am
Pongozila your scripts auto activate when the ver number container is opened.
yep... just because... you can deactivate that pretty easy though... I just like this way... don't have to bother activating each one every time...

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