Divinity Original Sin 2

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Darkensteele
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Re: Divinity Original Sin 2

Post by Darkensteele » Mon Sep 18, 2017 4:53 am

hello. using the character pointer - i'm trying to give my character's a couple extra levels via manually raising their experience. however when i go to the attribute screen in-game, it shows i have points to spend, but when i click on the column there are no points to distribute. And the character window still shows i have gained a level. Any ideas - I'm on the latest game build along with the latest table.

ps. hmm, i am not on the latest cheat engine build. does this require the latest CE build? Thanks.

Kaixa
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Re: Divinity Original Sin 2

Post by Kaixa » Mon Sep 18, 2017 5:20 am

Zanzer wrote:
Sun Sep 17, 2017 11:03 pm
Added Treat Containers as New for use with Find Item in New Container.
It should now trigger repeatedly when opening the same container over and over.
I use Treat Containers as New and Find Item in New Container, but the previous items are still in the container.
I'm afraid there are too many items, any table to help clean items in a container?

Thanks.

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Mon Sep 18, 2017 10:28 am

added a script to the table on this post
select all TAGS
- allows you to add all TAGS during CHARACTER CREATION.
- allows you to change the TAGS when customizing the Origin characters (e.g. Beast, Fane, etc.) during CHARACTER CREATION.
- script should be activated before you start the new game.

Rooster55
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Re: Divinity Original Sin 2

Post by Rooster55 » Mon Sep 18, 2017 11:39 am

Thank you for awesome table, Zanzer! I have a few questions though:

- In your "Epic Gear Pack" all items are Legendary level, but there is one more tier of items in game, Divine, they are even better than Legendary. So any chance you could add them instead (Or as a separate pack)?
- Is it possible to add an option to edit amount of sockets (For runes) item have? It would be super useful.
- Is it possible to add an option to froze Spiritual Vision effect? It's really annoying to activate it every 20 or so seconds to not miss anything while exploring new area.

Thanks.
Last edited by Rooster55 on Mon Sep 18, 2017 5:56 pm, edited 1 time in total.

VirgilSouth
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Re: Divinity Original Sin 2

Post by VirgilSouth » Mon Sep 18, 2017 12:12 pm

Is there way to make pointers from "global variables" adresses?

Allen1013
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Re: Divinity Original Sin 2

Post by Allen1013 » Mon Sep 18, 2017 12:19 pm

@Cielos The Script for tags and others works for version 3.0.141.716 as well. Thank ya Thank ya.

yoco
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Re: Divinity Original Sin 2

Post by yoco » Mon Sep 18, 2017 12:26 pm

I updated the game to v3.0.142.47, but unlimited health still doesn't work for me :(

LegendZero88
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Re: Divinity Original Sin 2

Post by LegendZero88 » Mon Sep 18, 2017 12:34 pm

unlimited health and unlimited a works only for your hero.

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Mon Sep 18, 2017 12:40 pm

Allen1013 wrote:
Mon Sep 18, 2017 12:19 pm
@Cielos The Script for tags and others works for version 3.0.141.716 as well. Thank ya Thank ya.
good to know, thanks!
LegendZero88 wrote:
Mon Sep 18, 2017 12:34 pm
unlimited health and unlimited a works only for your hero.
all companions' "name" starts with 'Player_', you can update the scripts' filter yourself (fyi, both "Unlimited Health" and "Unlimited Action Points" are using the "name" filter).

LegendZero88
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Re: Divinity Original Sin 2

Post by LegendZero88 » Mon Sep 18, 2017 1:08 pm

Yeah, thanks for that. i was only reminding the people who wrote about it, that the cheat is only for your hero.

;)

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vosszaa
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Re: Divinity Original Sin 2

Post by vosszaa » Mon Sep 18, 2017 1:33 pm

Combat and Civil stats does stick upon loading save https://www.youtube.com/watch?v=zxP_JkbQjyk

LoLzM
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Re: Divinity Original Sin 2

Post by LoLzM » Mon Sep 18, 2017 3:01 pm

vosszaa wrote:
Mon Sep 18, 2017 1:33 pm
Combat and Civil stats does stick upon loading save https://www.youtube.com/watch?v=zxP_JkbQjyk
How do you make the character pointer work? Do you need more than 1 in the party?

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CoffeeKitty
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Re: Divinity Original Sin 2

Post by CoffeeKitty » Mon Sep 18, 2017 3:53 pm

Edit: nvm it seems to work about every other launch of the game so maybe its somehow just on my end





Seems since the update to .47 i cant get any character pointers to work, like unlimited health, ap, cooldowns, or "selected character" it was working fine on v.999

can anyone assist?

Malacay2k11
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Re: Divinity Original Sin 2

Post by Malacay2k11 » Mon Sep 18, 2017 5:19 pm

Can you add under "Last Item Moved in Backpack" any option to add new Attributs/Modifier like "Finesse, int, str,wits" and so on ???? and maybe Divine/Legendary items in "Find Item in New Container"..

btw,, the Optoion to Find Items in New container dosen't work in act 2 for me... Act 1 ins fine, after Act 1 on the Ship it doenst work anymore....

LoLzM
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Re: Divinity Original Sin 2

Post by LoLzM » Mon Sep 18, 2017 5:57 pm

Malacay2k11 wrote:
Mon Sep 18, 2017 5:19 pm
Can you add under "Last Item Moved in Backpack" any option to add new Attributs/Modifier like "Finesse, int, str,wits" and so on ???? and maybe Divine/Legendary items in "Find Item in New Container"..

btw,, the Optoion to Find Items in New container dosen't work in act 2 for me... Act 1 ins fine, after Act 1 on the Ship it doenst work anymore....
It still works for me, but the armor and weapons stay around levels 1-5, even though I'm level 25.

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