Divinity Original Sin 2

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Iosiff
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Re: Divinity Original Sin 2

Post by Iosiff » Sat Sep 16, 2017 7:07 pm

Is it possible to edit max action points? Infinite ap is a bullshit.

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 7:18 pm

You're welcome to click End Turn whenever you feel you've cheated too much. :)

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Sat Sep 16, 2017 7:23 pm

table from this post got updated.
EDIT2:
- added custom zoom threshold script.

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Re: Divinity Original Sin 2

Post by Shiren » Sat Sep 16, 2017 8:44 pm

What is the Core Ability cap? 40?

I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?

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Re: Divinity Original Sin 2

Post by vosszaa » Sat Sep 16, 2017 9:14 pm

Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
EDIT2:
- added custom zoom threshold script.
Is it possible to make Combat and Civil stats go beyond cap. It still stuck at 10 somehow
Last edited by vosszaa on Sat Sep 16, 2017 9:29 pm, edited 1 time in total.

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DeadCraft
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Re: Divinity Original Sin 2

Post by DeadCraft » Sat Sep 16, 2017 9:25 pm

vosszaa wrote:
Sat Sep 16, 2017 9:14 pm
Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
EDIT2:
- added custom zoom threshold script.
Is it possible to add 999 stats option for Combat and Civil as well? Please..?
Change mov eax,999

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Re: Divinity Original Sin 2

Post by vosszaa » Sat Sep 16, 2017 9:32 pm

DeadCraft wrote:
Sat Sep 16, 2017 9:25 pm
vosszaa wrote:
Sat Sep 16, 2017 9:14 pm
Cielos wrote:
Sat Sep 16, 2017 7:23 pm
table from this post got updated.
Is it possible to add 999 stats option for Combat and Civil as well? Please..?
Change mov eax,999
Not sure what you mean by that. Also I checked the latest updated version on the first post it includes those Combat and Civil stats which is great BUT after changing it, it still reverts back to the cap which is Combat at 10, Civil at 5.

Is there a way to make it goes beyond cap like the way it does with main attributes?

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone » Sat Sep 16, 2017 9:41 pm

Is there anyway to add item generator and item+other stuff manager from game master mode to campaign?

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Re: Divinity Original Sin 2

Post by rlurking » Sat Sep 16, 2017 9:43 pm

Zanzer wrote:
Fri Sep 15, 2017 9:15 pm
I fixed my pointers. Will fix vitality/action points later. Enjoy.
Attributes/Skills don't persist on save/load, I think someone else pointed that out earlier.

Points do, so that's kind of a work around, but I wanted to fix (aka respec) my characters which needs the ability to decrease numbers

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Re: Divinity Original Sin 2

Post by vosszaa » Sat Sep 16, 2017 9:56 pm

Has anyone managed to make Combat and Civil points go beyond cap?

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Darkedone02
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Re: Divinity Original Sin 2

Post by Darkedone02 » Sat Sep 16, 2017 10:08 pm

vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.

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Re: Divinity Original Sin 2

Post by ragnin » Sat Sep 16, 2017 10:08 pm

For the Find Item cheat. Does anyone know the ID for epic armor?

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Re: Divinity Original Sin 2

Post by vosszaa » Sat Sep 16, 2017 10:27 pm

Darkedone02 wrote:
Sat Sep 16, 2017 10:08 pm
vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.
I see. What about move speed? God it's so slow moving around in this game

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Darkedone02
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Re: Divinity Original Sin 2

Post by Darkedone02 » Sat Sep 16, 2017 11:40 pm

vosszaa wrote:
Sat Sep 16, 2017 10:27 pm
Darkedone02 wrote:
Sat Sep 16, 2017 10:08 pm
vosszaa wrote:
Sat Sep 16, 2017 9:56 pm
Has anyone managed to make Combat and Civil points go beyond cap?
nope, not even I could get it beyond cap.
I see. What about move speed? God it's so slow moving around in this game
I don't know how we can modify that as well, the only way thought that is by modding the base game.

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Re: Divinity Original Sin 2

Post by Timone » Sun Sep 17, 2017 1:31 am

Testing the Find Item in New Container, the difference between having 1-5 lucky chance is drastic.

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