Divinity Original Sin 2

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DrummerIX
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Re: Divinity Original Sin 2

Post by DrummerIX » Sat Sep 16, 2017 4:41 pm

I couldn't get stat changes to save either upon a save and load using Zanzer's table, but if I change the attribute points and things like it and save and reload, then I can spend the points to change what I need to.

Sliding_into_the_DMs
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Re: Divinity Original Sin 2

Post by Sliding_into_the_DMs » Sat Sep 16, 2017 4:55 pm

I can't to get the 5 extra points for skills to work. But the combat pointers are working fine. Are there any obvious mistakes I maybe making?

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 4:57 pm

Added Unlimited Weight

Use the table to give your character 99 strength.
Then go into the game and spend +1 attribute on strength.
That should give you 100.

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Re: Divinity Original Sin 2

Post by Blanketghost » Sat Sep 16, 2017 5:10 pm

Find Item still does not work. Tell us, Zanzer. By New Container, I presume it meant the unopened container that when hover mouse over, the cursor will turn to gold right? Just turn on the option (X or no X), set to whatever one wishes, then go open some random crates right? Does it takes level into consideration as well? Though I have tried with both Custom Human Male fresh at level 1, and current playthrough Ifan at level 6, Find Item still does not work in both cases.

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 5:16 pm

Correct. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.

Blanketghost
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Re: Divinity Original Sin 2

Post by Blanketghost » Sat Sep 16, 2017 5:33 pm

Same here. Lucky Charm is also at level 5.

kangloveyou
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Re: Divinity Original Sin 2

Post by kangloveyou » Sat Sep 16, 2017 5:38 pm

any table with CODEX version ?

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone » Sat Sep 16, 2017 5:39 pm

Zanzer wrote:
Sat Sep 16, 2017 5:16 pm
Correct. A barrel, crate, chest, etc. that turns the cursor into a gold chest when you mouse over.
Just enable the script and then when you open the container, the luck attribute should trigger.
Do you have any points spent in Lucky Charm? Maybe that's required. Mine's 5.
works for me, lucky charm 5, human male idk what to say more, location fort joy.

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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 16, 2017 5:41 pm

If it's not working, try re-downloading the table? I did sneak a few changes in between posts.

LegendZero88
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Re: Divinity Original Sin 2

Post by LegendZero88 » Sat Sep 16, 2017 5:55 pm

work find item in cheast. female elf lucky charm level 5.
Only a question: the first epic armors and epic weapons let me find only an epic armor and only a epic weapon with other equipment.
is it normal?

Ryukotsei
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Re: Divinity Original Sin 2

Post by Ryukotsei » Sat Sep 16, 2017 6:04 pm

Find Item seems to work only if I have 5 Lucky Charm, kind of a shame.

Thanks a bunch for the table.
Last edited by Ryukotsei on Sat Sep 16, 2017 7:13 pm, edited 1 time in total.

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos » Sat Sep 16, 2017 6:06 pm

Allen1013 wrote:
Sat Sep 16, 2017 3:25 pm
[...]
Works for me once then I have to load and retoggle.
the teleport script got updated. you should test again.
viewtopic.php?f=4&t=202&p=17566#p17566

DivinityOsfun
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Re: Divinity Original Sin 2

Post by DivinityOsfun » Sat Sep 16, 2017 6:07 pm

Is it possible to use these tables in a multiplayer game when you are not the host?

I tried changing gold value, but only 2 values show up, and changing+locking them doesn't seem to work.

I tried changing them, dropping the gold, and picking it up, which changed the values in the inventory, total party gold/etc. But when trading with an NPC, it changed back to what it originally was.

So is it possible to do this in multiplayer when you are not the host?
Last edited by DivinityOsfun on Sat Sep 16, 2017 7:14 pm, edited 1 time in total.

DivinityOsfun
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Re: Divinity Original Sin 2

Post by DivinityOsfun » Sat Sep 16, 2017 6:09 pm

Ignore this double post.
Last edited by DivinityOsfun on Sat Sep 16, 2017 7:10 pm, edited 1 time in total.

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Re: Divinity Original Sin 2

Post by Blanketghost » Sat Sep 16, 2017 6:14 pm

Re-downloaded, tried again with human male. It works, and I have feedback for the skill books ID list. At level 1, got 4 basic skills of the particular selection, works fine. Next, pumped level to 15, still got the same basic 4 books. Either the game locks the item ID list with zone/quest progression, or the list the table is using is generating items from the 'basic' array. I cannot test with the current playthrough, not because I will screw the save up, but as I said earlier, my main playthrough is Ifan and as of current the find item code still does not work with him.

Going to try to play this particular experiment playthrough through speedrunning the story up and see if the ID list is zone/quest progression lock or the array the table is using is the 'basic items' array.

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