Artificial Defence (2016-06-22)

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Artificial Defence (2016-06-22)

Post by STN » Thu Apr 20, 2017 7:06 pm

Made by Shinkansen

Simple table for Artificial Defence, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0.0.1. May work on other versions.

2. GameHandler.
"Offense Set to Massive?" sets Offense Cost, Cooldowns to min, Projectile Speed to Massive.
"Defense Set to Massive?" sets Defense Cost, Cooldowns, Used Towers to min, Projectile Speed to Massive.
"Invincibility Set to Invincible?" sets Invincibility to Invincible.
Allows the following to be modfied.
- "GameHandler Stats -> user -> ram". Ram
Shinkansen Artificial Defence V1000.CT
(238.32 KiB) Downloaded 65 times

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