Dragon Ball Xenoverse 2

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Randy19
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Re: Dragon Ball Xenoverse 2

Post by Randy19 » Sun Mar 04, 2018 7:30 pm

Auzza98 wrote:
Sun Mar 04, 2018 1:49 am
None of these scripts seem to be able to be activated. They attach to the process just fine but can't actually be engaged. Any solutions?
Had the same problem. Then the Anti-Cheat is not completely disabled. It also caused my Trainer to crash. My trailer allowed me to force a start without EAC and using that i was able to activate the Cheat Engine Table too.

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Sun Mar 04, 2018 7:36 pm

Auzza98 wrote:
Sun Mar 04, 2018 1:49 am
None of these scripts seem to be able to be activated. They attach to the process just fine but can't actually be engaged. Any solutions?
Randy19 wrote:
Sun Mar 04, 2018 7:30 pm
Had the same problem. Then the Anti-Cheat is not completely disabled. It also caused my Trainer to crash. My trailer allowed me to force a start without EAC and using that i was able to activate the Cheat Engine Table too.
Reply:
Geordan9 wrote:
Sat Mar 03, 2018 8:36 pm
I also forgot to mention, sorry, that the script uses the registered symbol "gamedata" from a script used in previous cheat tables for this game.
Which is meaning that you need 'Game Data Pointers' script from Zanzar cheat table.

redx3551
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Re: Dragon Ball Xenoverse 2

Post by redx3551 » Mon Mar 05, 2018 12:08 am

fantomas wrote:
Thu Mar 01, 2018 8:39 pm
Hi @all

I know this is not what you expect but here are a couple of scripts updated to the 1.09 version of the game - Enjoy! ;)

Image


Credit goes first and foremost to Zanzar
this miat be a odd request but can you add a option for auto completed zamasu's instructor quests

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Mon Mar 05, 2018 5:09 pm

@redx3551

Do you mean something like this???

Image

redx3551
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Re: Dragon Ball Xenoverse 2

Post by redx3551 » Mon Mar 05, 2018 6:30 pm

fantomas wrote:
Mon Mar 05, 2018 5:09 pm
@redx3551

Do you mean something like this???

Image
no I mean like when you state a misson you compleit it with no fighting sorry for my bed spelling

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SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2

Post by SSDark 2 Vegeta » Mon Mar 05, 2018 6:40 pm

Hi i wanna post something cool, a friend of mine has made a ss3 hairstyle that works once per game run and also it was possible to go into online mode with this thing working, here it goes: https://steamuserimages-a.akamaihd.net/ ... A07F5BC21/ Nice stuff eh? ;D

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Re: Dragon Ball Xenoverse 2

Post by Kyuubi » Mon Mar 05, 2018 6:55 pm

I replaced the hair I wished for via shenron with that one. It works more than one session but if you edit anything in equipment it reverts back to normal. It's a neat trick... just wish I could find a way to bind it to the save file better without it reverting whenever i go into my equient editor

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Re: Dragon Ball Xenoverse 2

Post by evil_befall » Mon Mar 05, 2018 7:54 pm

redx3551 wrote:
Mon Mar 05, 2018 12:08 am
fantomas wrote:
Thu Mar 01, 2018 8:39 pm
Hi @all

I know this is not what you expect but here are a couple of scripts updated to the 1.09 version of the game - Enjoy! ;)

Image


Credit goes first and foremost to Zanzar
this miat be a odd request but can you add a option for auto completed zamasu's instructor quests
yeah i wanne see that to its to annoying hes mentor quest

JosouKit
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Re: Dragon Ball Xenoverse 2

Post by JosouKit » Mon Mar 05, 2018 8:41 pm

Does anyone have a table with all +5 qq bangs script for 1.09?

xXJohnnyHallowenXx
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Re: Dragon Ball Xenoverse 2

Post by xXJohnnyHallowenXx » Tue Mar 06, 2018 12:48 am

does anyone have a instructor quest script for zama stuck on his last quest cant beat it.please and ty for help :(

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Re: Dragon Ball Xenoverse 2

Post by PootOs » Tue Mar 06, 2018 6:33 am

anyone got a script to get clothe like android 21's or merged zamasu's?

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Tue Mar 06, 2018 9:19 am

@PootOs

You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.

You also have to update equipments ids - go to the page 15 (Jessen's post).

Image
Last edited by fantomas on Tue Mar 06, 2018 11:40 am, edited 1 time in total.

nakint
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Re: Dragon Ball Xenoverse 2

Post by nakint » Tue Mar 06, 2018 10:51 am

fantomas wrote:
Tue Mar 06, 2018 9:19 am
@redx3551

Maybe I misunderstood but the 'Masters Pointers' script's purpose is for what you want to accomplish. My screen from above is showing Zemasu as master while I just started the game (lvl 0),whereas in normal circumstances it might not be possible. And the 'Progress' gauge is my progress lvl from its quests.

@PootOs

You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.

You also have to update equipments ids - go to the page 15 (Jessen's post).

Image
How about Appearance? I changed offset 2F90 into 831C but it's not work.

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fantomas
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Re: Dragon Ball Xenoverse 2

Post by fantomas » Tue Mar 06, 2018 11:06 am

@nakint

I do not know Appearances ids but try with offset 82F8

Image

I have there Race/Gender (3) - If I'm right:

0 - Humane Male
1 - Humane Female
2 - Saiyan Male
3 - Saiyan Female <-- mine

As I did not use this script yet, I did not investigate much about to find what is the correct offset. So you got it, you'll have to play with it a little bit to find the right one.

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Geordan9
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Re: Dragon Ball Xenoverse 2

Post by Geordan9 » Tue Mar 06, 2018 11:13 am

So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.

All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.

(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
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