Life in Bunker

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STN
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Life in Bunker

Post by STN » Thu Apr 20, 2017 1:17 am

Simple table for Life in Bunker, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. World.
"Resources Set to Max?" removed as this was display only.
"Residents Set to Immortal?" sets Residents to be immortal.

2. Bob.
"Damage Set to 0?" now also sets Health to max.

3. Storage.
"Resources Set to Almost Max?" sets Resources in Storage to almost max.


V1000
1. Tested game version 64-bit. May work on other versions.

2. World.
"Resources Set to Max?" sets Resources to max.
"Research Points Set to Massive?" sets Research Points to massive.
"Time Set to 0?" sets Time to 0.

3. Bob.
"Needs Set to Max?" sets residents' Needs to max.
"Damage Set to 0?" sets residents' Damage to 0.
"Age Set to Maximum 5?" sets residents' age to maximum 5.

Made by Shinkansen
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Shinkansen Life in Bunker V1001.CT
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