[Request] The Wandering Village - DEMO

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RzR332Guyver
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[Request] The Wandering Village - DEMO

Post by RzR332Guyver »

Game Name: The Wandering Village
Game Engine: Unity
Game Version: current - v0.1.11
Options Required: Materials (wood, food, water, etc.)
Steam Website:
Other Info: None.

michaelhost
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Re: [Request] The Wandering Village - DEMO

Post by michaelhost »

+1 yes this game is kinda hard even for a demo
if possible :
- Fast research

Noidicle
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Re: [Request] The Wandering Village - DEMO

Post by Noidicle »

Materials seem like a hard thing to manipulate.

I've tried simply changing the Values displayed either in the Resource Bar, in the resource pile itself and in the Material Storage, but these only seem to be display values that represent a count of the materials "physically available".

Manupilating these numbers anywhere doesn't seem to matter. As soon as theres no more wooden logs present, the workers stop working, even if the resource bar says I still have 500 Wood available.

michaelhost
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Re: [Request] The Wandering Village - DEMO

Post by michaelhost »

for materials, I manage to find a way with the cheat engine but it only works with the basic materials like stones and woods
- build material storage
- wait for your workers to put the basic materials inside it
- then search the corresponding material inside the storage 4 bytes until it only shows 2-3 data
- then change the material amount
disclaimer: the upper left material will be shown minus numbers and ofc food doesn't work because it seems there's a checking between the food available, the food "material" available, and the true physical food itself

hope this helps at least until the table is available later on and ofc the game mechanic itself just like timberborn

iwasherebut4got
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Re: [Request] The Wandering Village - DEMO

Post by iwasherebut4got »

The thing that burn me out in this game is poison, I got poison area just after the second branch which was devastating. So if possible what I want is to maximize sleeping so the turtle will just stop while I build. Also for wood and iron if you have quarry and sawmill you can edit the big boulder and the big wood value to 9999999... it's 4 bytes should be easy.

DarkThinkHuman
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Re: [Request] The Wandering Village - DEMO

Post by DarkThinkHuman »

Well Unity :roll:

Image

public static, no instance needed, just execute it with boolean TRUE ... profit :lol:

kingsen
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Re: [Request] The Wandering Village - DEMO

Post by kingsen »

and which is the key to open devmode console? i got a german keyboard layout

DarkThinkHuman
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Re: [Request] The Wandering Village - DEMO

Post by DarkThinkHuman »

kingsen wrote:
Fri Apr 15, 2022 3:41 pm
and which is the key to open devmode console? i got a german keyboard layout
I never said there is a console, look at the code ... its a dev method that you need to call:

with cheat engine
or
a unity mod loader
or
assembly dll modification

kingsen
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Re: [Request] The Wandering Village - DEMO

Post by kingsen »

im using dnspy to manipulate the assembly-csharp, but as i see its already enabled so i just need to call the dev funtions ingame?

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