Ares Omega

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Ares Omega

Post by STN » Wed Apr 19, 2017 1:34 am

Simple table for Ares Omega, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0.5. May work on other versions.

2. VarPlayer.
"Health & Shield Set to Max?" sets Health & Shield to max
"Credits Set to Massive?" sets Credits to massive.
"Skillpoints Set to Massive?" sets Skillpoints to massive.
"Inventory Set to Max?" sets ammo and inventory to massive.
"Weapon Set to Massive?" sets weapon damage, firing rate etc to massive.

Made by Shinkansen
Shinkansen Ares Omega V1000.CT
(68.57 KiB) Downloaded 60 times

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