Rise & Shine +5 (table Update1.1)

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Cielos
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Rise & Shine +5 (table Update1.1)

Post by Cielos » Sun Mar 05, 2017 1:43 pm

re-post of the table I uploaded on the original forum. may or may not work on the latest game update.
made some simple scripts for Rise & Shine.

///
updates
Update1.1
- updated debug menu, stability improved. the instruction is updated as well.
Update1
- updated enable script, it can't be deactivate before this update because of a careless mistake.
- added debug menu.
Update.1
- forgot to add the player check for undead. it won't messed up some cutscenes and boss fight now.

///
options
undead
- health still drops but you won't die.
- instant death still apply though. (e.g. if you stand right inside the flame, you still die with your head cut off).

ignore ammo
- you can fire the weapon with 0 ammo.

inf. double jump
- as title says

instant dash
- shorten the delay in-between dashes, from 1 sec to 0.1 sec.

debug menu
- press F12 in the pause menu to access the debug menu.
- allows you to load a specific STAGE and its SECTION. e.g. choose "C02-S02" for STAGE, and choose "3" for SECTION, you'll be spawned in the zombie STAGE right before the killing red laser got activated.
- note that the SECTION would be hidden if you're loading a different STAGE. to select a specific SECTION of a STAGE, access the debug menu again after you load a STAGE.

///
notes
- require CE v6.6 or above.
Attachments
RiseAndShine.CT
+5, table Update1.1
(91.89 KiB) Downloaded 181 times

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