Ori and the Blind Forest: Definitive Edition +16

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Cielos
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Ori and the Blind Forest: Definitive Edition +16

Post by Cielos » Sun Mar 05, 2017 1:31 pm

re-post of the table I uploaded on the original forum. may or may not work on the latest game update.
//
[Misc. Scripts]:
Undead
- you won't die even when your health reach zero.
- as I've just started the game, tested on bumping into spike only.

Immortality
- no damage can touch you.

Inf. Energy

Restore Vitality
- press T

No Drowning
- you won't start take damage underwater (clean water) even if the breath bar is empty.

//
[Attack Related Scripts]:
Inf. Spirit Flame Combo
- ignore the game default numbers of Spirit Flame Combo in a set (2, 3, or 4 depends on the upgrades you added), and lets you spam the Spirit Flame non-stop.

Spirit Flame Range Multiplier
- increase (or decrease if you really want) the range a spirit flame projectile can reach by the specified multiplier.
- default multiplier: x4

Instant Spirit Burst
- with this script on, the charging duration of the Spirit Burst is shorten greatly.
- to have instant Spirit Burst without charging, press and hold Ctrl to attack.

//
[Movement Scripts]:
Walk
- press and hold Alt to Walk.

Jog
- press and hold Middle Mouse Button to Jog.

Sprint
- press and hold Shift to Sprint.

Inf. Double Jump
- like the title says.

Higher Double Jump
- like the title says.

Instant Charge Jump
- the jump is charged right away when you see the green mist growing around the character.

Fast Swimming
- press and hold Space to Fast Swimming.

Fly
- there are two flying modes you can choose from, you can use both modes together or separately.
- Spacebar to Fly:
-- change the value to Enabled to use this mode.
-- press and hold Spacebar to hover.
-- press W while holding Spacebar to fly upwards.
-- press F while hold Spacebar to fly downwards. (key got changed from pressing "S" as "S" key in mid-air is reserved for Stomping ability)
- Glide to Fly:
-- change the value to Enabled to use this mode.
-- would hover in the air when you're Gliding.
-- press W while Gliding to fly upwards.
-- press S while Gliding to fly downwards. (this mode uses "S" to fly downwards instead of "F" because you can't Stomp during Gliding anyway)
- default flying mode: Glide to Fly

//
[Pointers] (some excerpt.):
[Misc.]
- Game Time in seconds.

[Abilities Learnt]
- you can find all the abilities you may learn here.
- set a value to 1 to learn it, set to 0 to unlearn it.
- after you set the values, you need to save and reload once.
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oriDE.CT
table EDIT5, for Definitive Edition
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xenophobic
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Re: Ori and the Blind Forest: Definitive Edition +16

Post by xenophobic » Wed Mar 08, 2017 6:28 pm

just browsing the forums a bit, and saw this, so i thought i'd contribute a bit :)
this table is not made by me, it belongs to Shinkansen so all credit goes to him. i just happen to have it stashed that's all.
it's confirmed to be working with the latest version of the game (as i just used it earlier haha).
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GuyInDogSuit
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Ori and the Blind Forest: Definitive Edition +16

Post by GuyInDogSuit » Tue Jul 10, 2018 7:10 pm

Thanks, the first one still works, glad to've had that infinite double jump, the escape from the Genso Tree was a pain in the ass!
Last edited by GuyInDogSuit on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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Re: Ori and the Blind Forest: Definitive Edition +16

Post by kemenner » Thu Nov 22, 2018 6:11 am

I made my own table and wanted to share it too. I used mono for this one. It has pretty much every pointer I could find.

Pointers for:

- Death counter (# of deaths)
- Game time (can be modified at will)
- Game difficulty control (you can change the current difficulty with any of the available ones). For example, you can play the game all the way before the final sequence in hard, and then change the difficulty to One Death in order to get the achievement for beating the game in One Death.
- Pointers related to all the achievements (like counters for kills and collected stuff)
- Pointers to the player structure and stuff contained in it, like player abilities, flame rate of fire, flame damage, jumps, double jumps, etc.

Feel free to mess around and experiment. For example, just before beating the game, you can modify the game time, the death counter and remove the abilities you have, this way you can get all the achievements that involve beating the game a certain way.

The table also contains cheats for:

- No damage (you can take damage but your health won't decrease)
- Energy won't decrease
- Invincibility (you don't take damage at all, you can stand on insta-kill spikes and get hit by insta-kill beams without dying)
- Rapid fire
- Multiple single jumps and multiple double jumps. Both work for the same thing but achieve it in a different way. With the last one you can double jump without stopping and with the first one you can perform the normal jump without stopping, thus it can be used from the beginning.
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OriDE.CT
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