Tiny Guardians

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STN
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Tiny Guardians

Post by STN » Mon Apr 17, 2017 9:21 pm

Made by Shinkansen
Simple table for Tiny Guardians, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. SummonerController.
"Mana Set to Massive?" sets Summoning Mana to massive.

2. UiInfoBarController.
"Summoner Health Set to Max?" sets Summoner Health to max
"Summoner Mana Set to Max?" sets Summoner Mana to max.
"Summoner Attributes Set to Massive?" sets Summoner Attributes to massive.

3. PlayerController.
"Follower Health Set to Max?" sets Follower Health to max
"Follower Mana Set to Max?" sets Follower Mana to max.
"Follower Attributes Set to Massive?" sets Follower Attributes to massive.
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Shinkansen Tiny Guardians V1000.CT
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