Crystal Rift

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Crystal Rift

Post by STN » Mon Apr 17, 2017 8:59 pm

Made by Shinkansen
Simple table for Crystal Rift, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version CrystalRift_Win_x64.exe V1.2.4 64-bit. May work on other versions.

2. GameState.
"Lifes Set to Max?" sets Lifes to max.
"Sword Set to All?" sets Swords to all.

3. MonsterBase.
"Monsters Set to Immobile?" sets Monsters to unable to move or attack.
"Monsters Lifes Set to 0?" sets Monsters life to 0 for 1-hit kill.
Shinkansen Crystal Rift V1000.CT
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