Dead Cells [2018-8-10]

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ColonelRVH
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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by ColonelRVH » Fri Aug 10, 2018 11:32 am

One last fix added.

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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by Cielos » Fri Aug 10, 2018 3:28 pm

made some scripts for the game.

one of the scripts uses vng21092's aobscan lua script:
https://forum.cheatengine.org/viewtopic.php?t=584799

[Updates]
Update2.2
- updated ignore gold. it covers the restock expense now.
Update2.1
- updated undead. it covers the instant death cause by curse now. i.e., with this update, you won't be instant kill while in curse with this script activated.
Update2
- added no curse, damage multiplier and ignore health flask.
Update1.3
- updated ignore ammo. multi-arrows bow works properly now.
Update1.2
- updated sprint key. it allows you to customize the sprint speed now.
Update1.1
- updated ignore gold. it works on the Minor Forge now.
Update1
- added sprint key
- updated ignore cell. it works on the Legendary Forge now.

[Options]
(up) undead (table Update2.1)
- health still drop but you won't be killed.
- you won't be one-hit-kill under curse.

no curse
- curse chest won't curse you when opened.

damage multiplier
- all damage the enemies took would be multiplied by the specified multiplier.
- multiplier can be changed by editing the entry "x?".

heal key
- press T to heal yourself.

ignore health flask
- you can always use health flask to heal yourself regardless of the remaining of the flask.
- health flask can still be emptied when used.

ignore ammo
- ammo still drops but you can keep firing even when the quiver is emptied.

ignore skill cooldown
- the skills would still enter the cooldown state when used, but you can actually use the skills again right away.

inf double jump
- as title says.

(up) ignore gold (table Update2.2)
- allows you to open "gold door", buy/upgrade/reforge things, restock, and reset mutations, regardless of the gold you have.
- gold still drop until it reaches zero when used.

ignore cell
- allows you to unlock stuff at the Collector and the Legendary Forge, regardless of the cells you have.
- number of cells still drops until it reaches zero when used.

unlock timed door
- timed door will be unlocked even when you're late for it already.

sprint key
- press and hold the specified key to sprint.
- you can change the sprint speed via the speed entry.
Attachments
deadcells +12.CT
table Update2.2
(37.6 KiB) Downloaded 795 times
Last edited by Cielos on Mon Aug 13, 2018 9:31 am, edited 13 times in total.
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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by dental » Sat Aug 11, 2018 4:12 pm

[B][USER=177]Excellent table, Cielos[/USER][/B]! "undead" option won't keep you alive If you're hit while cursed by the gods (die in one hit) from a curse chest. :(

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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by Cielos » Sun Aug 12, 2018 10:57 am

[QUOTE="dental, post: 54751, member: 15058"][B][USER=177]Excellent table, Cielos[/USER][/B]! "undead" option won't keep you alive If you're hit while cursed by the gods (die in one hit) from a curse chest. :([/QUOTE]

added a [B]no curse[/B] script to the table, you won't get curse when opening curse chest with this script activated.

re-download if you're interested~
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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by dental » Sun Aug 12, 2018 11:11 pm

Interesting way to get around that problem, [B][USER=177]Cielos[/USER][/B]! I can confirm it works. "inf double jump" and "damage multiplier" options are very nice!

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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by jonaaa » Mon Aug 13, 2018 2:36 am

Nice job [USER=177]@Cielos[/USER] ! but the ignore gold doesn't work when you press to renew the shop.





[URL='https://i.imgur.com/VGyn4MA.png']Screenshot of the shop[/URL]

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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by striderbeta » Mon Aug 13, 2018 4:11 am

Any chance we can get a code to either clear malaise or make us immune to it? God mode does allow you to live through it, but at 10 stacks of malaise you'll take rapid dot ticks so quickly that it drops the framerate to virtually unplayable levels.

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Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by Cielos » Mon Aug 13, 2018 5:47 am

[QUOTE="dental, post: 55044, member: 15058"]Interesting way to get around that problem, [B][USER=177]Cielos[/USER][/B]! I can confirm it works. "inf double jump" and "damage multiplier" options are very nice![/QUOTE]

yeah, what the [B]no curse[/B] script does, is basically skipping the whole curse assigning process when opening cursed chest (actually I can make all the chest cursed to make the game even more difficult...).

I've just updated the [B]undead[/B] script to prevent the curse's instant-death (by manipulating the curse check on every damage taken). this way you can still have that "mini-game" of filling the kill count to lift the curse without risking death. try it if you prefer not to eliminate the whole curse function entirely.





[QUOTE="jonaaa, post: 55075, member: 2035"]Nice job [USER=177]@Cielos[/USER] ! but the ignore gold doesn't work when you press to renew the shop.





[URL='https://i.imgur.com/VGyn4MA.png']Screenshot of the shop[/URL][/QUOTE]

thanks for the report. I'll have a look when I unlock that function.



EDIT:

done, re-download~
Last edited by Cielos on Mon Aug 13, 2018 9:32 am, edited 6 times in total.
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Re: Dead Cells [2018-8-10]

Post by ColonelRVH » Fri Aug 17, 2018 10:17 am

Final table re-added.

@Pongozila @Cielos remember to add your table back accordingly to my first post

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Re: Dead Cells [2018-8-10]

Post by Pongozila » Sun Aug 19, 2018 5:44 pm

ColonelRVH wrote:
Fri Aug 17, 2018 10:17 am
Final table re-added.

@Pongozila @Cielos remember to add your table back accordingly to my first post
Done

942826468
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Re: Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by 942826468 » Wed Sep 05, 2018 2:49 pm

Sorry but I cant see the attachment, is the forum bugged?

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Re: Dead Cells v1.0 | Cheat Engine Table v4.1 Final

Post by STN » Wed Sep 05, 2018 3:49 pm

942826468 wrote:
Wed Sep 05, 2018 2:49 pm
Sorry but I cant see the attachment, is the forum bugged?
Check his post now. Fixed
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