Moon Hunters

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STN
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Moon Hunters

Post by STN » Mon Apr 17, 2017 3:10 am

Simple table for Moon Hunters, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.2126. May work on other versions.

2. BaseStatsManager.
"Health Set to Max?" sets Health to max
"Energy Set to Max?" sets Energy to max.
"Opals Set to Massive?" sets Opals to massive.
"Stats Set to Massive?" sets Stats to massive.

3. PlayerData.
Allows the following to be modfied.
- trait_scores. Existing trait scores.
Attachments
Shinkansen Moon Hunters V1000.CT
(91.09 KiB) Downloaded 70 times

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