Flat Kingdom

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Flat Kingdom

Post by STN » Mon Apr 17, 2017 3:09 am

Made by Shinkansen
Simple table for Flat Kingdom, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0.0. May work on other versions.

2. GameManager.
"Inf health Set to on?" sets Inf health to on.
"Coins Set to Massive?" sets Coins to massive.

3. PlayerPhysics.
"Jump Set to Massive?" sets Jump to always can jump. Turn off to allow Square to fall-break.
"Movement Set to Massive?" sets normal Movement to massive.
Shinkansen Flat Kingdom V1000.CT
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