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Post by STN » Mon Apr 17, 2017 2:58 am

Made by Shinkansen
Simple table for Villagers, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. AIAgent.
Changed to AIVillager, as AIAgent wasn't affecting all Villagers.

2. AIVillager.
"Health Set to Max?" sets Villagers Health to max.
"Needs Set to 0?" sets Villagers Needs to 0.
"Age Set to 16?" sets Villagers Age to 16.
"Speed Set to Massive?" sets Villagers Speed to massive. Does not affect all activities.
"Pregnancy Set to Massive?" sets Villagers pregnancy chance to massive and period to 0 days.

1. Tested game version V1.004 64-bit. May work on other versions.

2. Game.
"Gold Set to Massive?" sets Gold to massive.
"Resources Set to Max?" sets most Storage Resources to max.

3. AIAgent.
"Health Set to Max?" sets Villagers Health to max.
"Needs Set to 0?" sets Villagers Needs to 0.
Shinkansen Villagers V1001.CT
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Post by hei28ssk » Sat Jun 23, 2018 7:20 pm

any chance this could be updated for 1.1?

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