Here is what I'm working on currently, I figured I'd throw this out for anyone to help build off of. I'll features once I get some more values.
Made by DeusAphor
Tested on x64 steam
(Float) Focus Value
(Float) X, Y, Z Position
(4Byte) Most Arrows/Items ( Uses AOB to get to the item table )
Edit: The I'm only guessing that my current item table will work generically. It might be possible for it to change based on an item added which I don't have.
Inf. Health : no less 30.
Inf. Focus : no less 300.
Inf. Item & Inf. Focus Point : all arrows, food, poppy, bomb, throwable, focus points.
Money: point the value when got money.
More Shadow : don't touch enemy and when during cutscenes maybe turn off is better.
add some items and tested no item pick up bug
add inf. Focus Point, must have one point
add More Shadow
add blast arrow, flash bomb, inf health, inf focus, inf. money
change More Shadow no test.i will test Smile
add x32 version
sorry about my english Very Happy
A table. Working as of 29Mar2016.
- Infinite Health
- Infinite Stamina
- One Shot Kill
- Infinite Focus
- Set Focus Points to 99
- Set Ammo/Resource Capacities to 99
- Infinite Ammo/Resources/Merchant Items
- Reduce Guard Awareness**
**Anything that causes guards to skip straight to yellow alert or above will still trigger, e.g. running into their face or shooting arrows near them, but other than that they're oblivious.
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