Infinium Strike (2016-07-16)

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Infinium Strike (2016-07-16)

Post by STN » Sun Apr 16, 2017 5:09 pm

Made by Shinkansen

Simple table for Infinium Strike, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V1.0. May work on other versions.

2. IR_static.
"Infinium Set to Massive?" sets Infinium to massive.
"Star Credits Set to Massive?" sets Star Credits to massive.

3. FreedomStrike_static.
"Armor Set to Massive?" sets Armor to massive.
"Shield Set to Massive?" sets Shield to massive.

4. UIGameplay.
"Fleet Points Set to Max?" sets Fleet Points to max.
Shinkansen Infinium Strike V1000.CT
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