The Bureau: XCOM Declassified

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STN
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The Bureau: XCOM Declassified

Post by STN » Sun Apr 16, 2017 4:23 pm

Made by Csimbi

Here's a simple AOB table.

It gives you:
- God mode
- One-hit-kill
- No spread (in aim mode only) i.e. crosshair size and not recoil
- Infinite ammo
- XP multiplier

All settings are enabled by default; just flip the Booleans in the table to 0 to turn things off (or edit the defaults in the script to make your choice permanent).

Since it's an AOB table, it might work with other versions.

Update #1:
Added a different friend/foe check - should fix the One-hit-kill/God mode problem for Infiltrators - but may filter out other friendlies. Let me know if such thing happens; will need a simple update.

Update #2:
Hooked the friend/foe check elsewhere and added a God mode check there; protects against some explosives (not all).

Update #3:
Added XP gain multiplier; enabled by default, multiplies gained XP by 1.5.

Update #4:
Extended God mode checks for the three agents (Weaver, Faulke, Weis).

I finished the game, so I don't plan on future updates.

Update #5:
I have salvaged the parts of the old script I made to work with Hangar 6 R&D. XP gain multiplier is not one of those things, so ignore that in the table. The rest should work.
If you notice that enemies with 0 health don't die, restart the mission and disable one-hit-kill; those are scripted enemies that are not supposed to die immediately.
I had a few crashes - dunno why and I could not repeat them. I suspect it's the game rather than the script. Just reload the last checkpoint and everything will be fine.
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Burarum
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Re: The Bureau: XCOM Declassified

Post by Burarum » Sun Jul 16, 2017 8:56 pm

Thank you very much! ;)

Chensunset
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Re: The Bureau: XCOM Declassified

Post by Chensunset » Fri Dec 01, 2017 2:43 am

Thanks, it is free on Humble Bee for limited time now.

Nightshell
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Re: The Bureau: XCOM Declassified

Post by Nightshell » Mon Dec 04, 2017 10:27 pm

Thanks, but why are my agents dying in one hit too ? Isn't god mode working for them ?

LillyanaKabal
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Re: The Bureau: XCOM Declassified

Post by LillyanaKabal » Wed Dec 06, 2017 12:43 am

Nice work. Aside from the Xp modifier, which has already been said to not work, it rolls well.

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