Cornerstone: The Song of Tyrim

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Cornerstone: The Song of Tyrim

Post by STN » Sun Apr 16, 2017 1:37 am

Simple table for Cornerstone: The Song of Tyrim, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version V3.1.2. May work on other versions.

2. ActionController.
"Health & Armor Set to Max?" sets Health and Armor to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Jump Set to Massive?" sets Jump to massive.
"Durability Set to Massive?" sets Durability to massive.
"Resources Set to Max?" sets Resources to max.
Shinkansen Cornerstone The Song of Tyrim V1000.CT
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