Windlands

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STN
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Windlands

Post by STN » Sat Apr 15, 2017 10:20 pm

Simple table for Windlands, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.0.3 64-bit. May work on other versions.

2. Player_JumpScript.
"Jump Set to Massive?" sets Jump to massive.

3. Player_MasterRope.
"Rope Length Set to Massive?" sets maximum Rope Length to massive.
Attachments
Shinkansen Windlands V1000 Latest.CT
(37.65 KiB) Downloaded 38 times

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