Tumbleweed Express

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STN
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Tumbleweed Express

Post by STN » Fri Apr 14, 2017 11:27 pm

Simple table for Tumbleweed Express, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0e57939a. May work on other versions.

2. TrainCar.
"Health Set to Massive?" sets Health to massive.
"Supplies Set to Max?" sets Supplies to max.

3. CabooseWeapon.
"Overheat Set to No?" sets Overheat to no.
"Stats Set to Massive?" sets Caboose weapon to massive damage, firing rate.

4. _TrainCar.
"Train Cars Set to Invulnerable?" sets Train Cars to invulnerable.
"Salvage Set to Massive?" sets Salvage to massive.
"Boost Fuel Set to Max?" sets Boost Fuel to max.
Attachments
Shinkansen Tumbleweed Express V000.CT
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