The Escapists

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STN
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The Escapists

Post by STN » Fri Apr 14, 2017 11:22 pm

Simple table for The Escapists, may or may not work.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V1.085, GOG V2.1.0.2. May work on other versions.

2. Prisoner Stats.
"Health Set to Massive?" sets Health to massive (effectively Godmode).
"Stats Set to Massive?" sets Stats to massive.

3. Prisoner Position Stats.
"Prisoner Position Stats Base Address Scan (To Update: Play Level)" does not seem to work on Irongate Prison. Use "Prisoner Position Move Stats Base Address Scan (To Update: Move)".
Arrow hotkeys will move Prisoner through doors, walls etc.

4. Data.
"Data 1" to "Data 5" allows a particular Data to be modified.

"Selected Data ID?" selects the Data ID.
"Data Set to Quantity Value?" sets the Data quantity to "Data Set Quantity Value". Put 1 to enable, 0 to disable.

As an example, the default Data setup is:
Data 1 - Cash.
Data 2 - Heat.
Data 3 - Fatigue.
Data 4 - Time (minutes).
Data 5 - Time (hours).


V1000
1. Game version Alpha 0.753

2. Data.
"Data Set? (0 = No, 1 = Yes)" will set Cash to 99999, Heat and Fatigue to 0.
Freeing Minute will stop the clock from advancing.

3. Player Stats.
To detect the player stats, put a 1 into "Player Stats Update Base Address? (0 = No, 1 = Yes)" and then immediately read a library book (the books that increase int).

Freezing all to 999 will create a super player.
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