Simple table for Sky Force Anniversary, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Allows the following to be modfied.
- m_nCurrentNumCollectedStars. Number of Collected Stars.
- m_nCurrentNumCollectedLaser. Number of Collected Lasers
- m_nCurrentNumCollectedMegaBomb. Number of Collected MegaBombs
- m_nCurrentNumCollectedEnergyShield. Number of Collected EnergyShields.
"Shield Set to Max?" sets Shield to max.
"Speed Set to Massive?" sets Speed to massive.
"Invincibility Set to Invincible?" sets Invincibility to Invincible.
"Fire Rate Set to Massive?" sets Fire Rate to massive.
"Damage Multiplier Set to Massive?" sets Damage Multiplier to massive.
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