EARTHLOCK: Festival of Magic (2016-12-06)

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STN
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EARTHLOCK: Festival of Magic (2016-12-06)

Post by STN » Thu Apr 13, 2017 6:15 pm

Made by Shinkansen

Simple table for EARTHLOCK: Festival of Magic, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. Tested game version V1.2r rv10814. May work on other versions.


V1001
1. GameItem.
"Quantity Set to Massive?" sets Quantity to massive.


V1000
1. Tested game version V1.0r rv10783. May work on other versions.

2. GameCharacter.
"Health Set to Massive?" sets Health to massive.
"Amri Set to Massive?" sets Amri to massive.
"Experience Set to Massive?" sets Experience to massive.
"Talent Points Set to Massive?" sets Talent Points to massive.
"Stats Set to Massive?" sets Stats to massive.

3. InventoryManager.
"Daler Set to Massive?" sets Daler to massive.

4. CharacterRewards.
"XP Set to Massive?" sets XP to massive.
"Bond XP Set to Massive?" sets Bond XP to massive.
Attachments
Shinkansen EARTHLOCK Festival of Magic V1002.CT
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shadowfang82
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Re: EARTHLOCK: Festival of Magic (2016-12-06)

Post by shadowfang82 » Mon Sep 04, 2017 6:35 pm

will this work on 1.9 thanks

subeng
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Re: EARTHLOCK: Festival of Magic (2016-12-06)

Post by subeng » Sun Dec 10, 2017 3:30 am

It doesn't work with the latest steam version and this game is kicking my ass. lol

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