Into the Belly of the Beast (2016-08-28)

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Into the Belly of the Beast (2016-08-28)

Post by STN » Thu Apr 13, 2017 6:15 pm

Made by Shinkansen
Simple table for Into the Belly of the Beast, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 64-bit. May work on other versions.

2. PlayerData.
"Health Points Set to Max?" sets Health Poiints to max (effectively Godmode).
"Costs Set to 0?" sets Ability Costs to 0.

3. PlayerController.
"Speed Set to Massive?" sets Speed to massive.
Shinkansen Into the Belly of the Beast V1000.CT
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