Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

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ttmlmf
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by ttmlmf » Thu Nov 09, 2017 9:49 pm

I just add 1 line in script. because I don't understand whole script and assembly language, I can't guarantee about any side effect
------------------------------------------------------------------------------------
I have mistake. I did attach unmodified script :( . this file is what I say
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CivilizationVI_DX11_DX12_v1-0-0-194_Steam_Fennix102_CE67_S26_T40_ChangeGMscript.CT
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ProfessorLimp
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by ProfessorLimp » Fri Nov 10, 2017 1:02 pm

A request for the table if possible; your Civ V table I know had some pointers to whatever City or Unit you would be hovering over and the ability to change some of their values. If you could possibly recreate that here so we can change things like how many Amenities/Resources we have, that would be well awesome. If not, totally understandable, table is still great without it. ;)

yedijas
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by yedijas » Sun Nov 19, 2017 4:16 am

KingFalcon wrote:
Mon Nov 06, 2017 8:08 pm
Does anyone else has an issue with Missioners and Apostles, they can only act once, even when the option can act again is enabled.

All other units are working fine.
i got the same problem! initially i thought that the problem only occurs in khmer scenario. then the custom game had the same problem. well, it is not really a big trouble at all since spreading the religion naturally is quite fun and a new way to discover new religion gameplay. but if our kind recifense had a free time to solve, that would be great, too!

Valignat49
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Valignat49 » Mon Nov 27, 2017 12:51 am

Hey, they released another update and I could not get it to work could see if you could get it working. I can't use the main script, fyi.

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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Blanketghost » Wed Dec 06, 2017 10:24 am

Bump for notice.

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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Blanketghost » Fri Dec 08, 2017 10:30 am

Sorry for double post. Another bump.

Daeliek
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Daeliek » Wed Feb 07, 2018 8:35 pm

The table no longer functions [2/7/18]

semiretired2017
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by semiretired2017 » Wed Feb 07, 2018 9:40 pm

Daeliek wrote:
Wed Feb 07, 2018 8:35 pm
The table no longer functions [2/7/18]
Civics part still works but not the money part :(

LostInThyme
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by LostInThyme » Thu Feb 08, 2018 3:47 am

semiretired2017 wrote:
Wed Feb 07, 2018 9:40 pm
Daeliek wrote:
Wed Feb 07, 2018 8:35 pm
The table no longer functions [2/7/18]
Civics part still works but not the money part :(
I'm also hoping for an update.

kurstein
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by kurstein » Thu Feb 08, 2018 8:18 am

hi Recifense

can we get a update for rise and fall

Deep Thought
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Deep Thought » Thu Feb 08, 2018 1:26 pm

Also hoping for an update to Rise and Fall. Honestly I should just try and make this myself, I have a bit of modding experience, but your table is just so... freaking perfect. I feel like it would take me a month to scratch the surface of what this table accomplished. Mad respect. Please update, if possible.

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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Deep Thought » Thu Feb 08, 2018 3:36 pm

It seems possible to me that much of the table still works, it just needs to be edited to check for the new game version or lower. Just throwing that out there.

etimacias
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by etimacias » Thu Feb 08, 2018 3:39 pm

Table for 1.0.0.216 Civ 6 RaF gold only. Amount of gold is multiplied by 256, but it works. Maybe it'll help someone creating full table :)
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CivilizationVI_DX12.CT
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Recifense
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Recifense » Thu Feb 08, 2018 4:39 pm

Hi guys,

I will work on it tonight (GMT-3).

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

Anglican
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Anglican » Thu Feb 08, 2018 6:22 pm

Would it be possible to add an option to expose pointers for builders and great people charge?

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