Winged Sakura: Demon Civil War (2016-12-10)

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STN
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Winged Sakura: Demon Civil War (2016-12-10)

Post by STN » Mon Apr 10, 2017 4:31 pm

Made by Shinkansen

Simple table for Winged Sakura: Demon Civil War, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. PlayerData.
"Gold Set to Massive?" sets Gold to massive.
"Play Time Set to 0?" sets Play Time to 0.

2. StatusMenu.
Allows individual characters to be modified.

3. Character.
"Health Set to Massive?" sets Health to massive.
"MP Set to Massive?" sets MP to massive.
"Stat Points Set to Massive?" sets Stat Points to massive.
"Skill Points Set to Massive?" sets Skill Points to massive.
"Attributes Set to Massive?" sets Attributes to massive.

4. LootTable.
"Always Drop Loot?" sets all Loot to always drop.
Attachments
Shinkansen Winged Sakura Demon Civil War V1000.CT
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