Particle Fleet: Emergence (2016-10-08)

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STN
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Particle Fleet: Emergence (2016-10-08)

Post by STN » Mon Apr 10, 2017 4:30 pm

Made by Shinkansen

Simple table for Particle Fleet: Emergence, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0. May work on other versions.

2. GameSpace.
"Energy Set to Massive?" sets Energy to massive.
"Amp Gems Set to Massive?" sets Amp Gems to massive.
"God set to God?" sets God to God (Godmode).

3. CommandModule.
"Hull Build / Healing Set to Massive?" sets Hull Build / Healing to massive.
"Energy Set to Max?" sets Energy to max.
"Weapons, Amp Gem Set to Massive?" sets Weapons, Amp Gem to massive.

4. Module Stats.
"Health Set to Max?" sets Health to max.
"Module Build Set to Massive?" sets Module Build to massive.
"Ammo Set to Max?" sets Ammo to max.
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Shinkansen Particle Fleet Emergence V1000.CT
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