Children Of Morta

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STN
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Children Of Morta

Post by STN » Mon Apr 10, 2017 2:45 pm

Made by panraven

32 bit table for pre alpha, using mono feature may conflict with debug function.

- Loot Chance , drop more loot;
- CircleWeaponRadius [GLOBAL], extent/multiply most melee attack range including enemy's;
- PlayerCalcStat Mul [edit mul in script], multiply several player stat, the multiply factor can be edit in script, then deactivate->activate to take effect, optionally save the table;
They look like:
Code:

1.6;Zyklus.Player:PlayerBaseMoveSpeedStatAsset:CalculateValue;6;
2;Zyklus.Player:PlayerBaseResistStatAsset:CalculateValue;5;
2;Zyklus.Player:PlayerPCRMaxStatAsset:CalculateValue;5;
2;Zyklus.Player:PlayerPCRRegStatAsset:CalculateValue;5;
0.1;Zyklus.Player:RemainingCooldownStatAsset:CalculateValue;6;

change only the 1st part of numbers (1.6 ... 0.1 etc), keep same format no spacing;
- EnergyChange Mul, gain/spent multiplier;
- free craft, consume no resource on create/upgrade equip item.

# when play in full screen, deactivate just 'INIT' with other entry taking effect, to prevent possible deadlock screen when exiting game ;

bye~
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Childrenofmorta.CT
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