The Gate of Firmament (2016-03-04)

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STN
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The Gate of Firmament (2016-03-04)

Post by STN » Mon Apr 10, 2017 2:27 pm

Made by Shinkansen

Simple table for The Gate of Firmament, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. GameDataSystem.
"Bei Set to Massive?" sets Bei to massive.

2. S_RoleData.
"HP & MP Set to Massive?" sets HP & MP to massive.
"Elements Set to Massive?" sets Elements to massive.
"Attributes Set to Massive?" sets Attributes to massive.
"Skill Points Set to Massive?" sets Skill Points to massive.

3. ItemData.
"Quantity Set to Massive?" sets Quantity to massive.
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