A.R.E.S. Extinction Agenda EX (2014-10-18)

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A.R.E.S. Extinction Agenda EX (2014-10-18)

Post by STN » Mon Apr 10, 2017 1:23 pm

Made by Shinkansen

Simple table for A.R.E.S. Extinction Agenda EX, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.

1. Player Stats.
"Player Invulnerable (Damage)?" will set Player to the same Invunerability after taking damage.
"Player Invulnerable (Dash)??" will set Player to the same Invunerability when Dashing.
"Player Cooldowns Set to Fast?" will set Cooldowns very fast. Now works across level loads, and Power Shock no longer conflicts with Power Infusion.

Level restarts due to falls / scripted deaths won't happen until actually dead. Deactivating "Player Stats Base Address Scan (To Activate: Battle, To Update: Battle)" for a few seconds is usually enough to kill the player.

1. Player Stats.
"Player Always Invincible?" will set Player to the same Invincibility after taking damage.
"Player Cooldowns Set to 0?" will set Repair Cooldown to 0.
"Player Energy Set to Max" will set Energy to Max (effectively Godmode).
"Player Charge Set to 100?" will set Charge to 100.
"Player Can Always Double Jump" will always allow double jump.
"Player Never Flinch?" will stop Player from flinching when damaged.
Other Cooldowns should be manually frozen only after loading the level, then firing the weapon / using the ability once.

2. Material.
"Material Set to 9999?" will set Material to 9999.

3. Combo
"Combo Set to 999?" will set initial Combo to 999.
Shinkansen A.R.E.S. Extinction Agenda EX V1001.CT
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