Final Fantasy V +? (table Update8.1)

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STN
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Final Fantasy V +? (table Update8.1)

Post by STN » Mon Apr 10, 2017 12:22 pm

Made by Cielos

made a table for Final Fantasy V.

Updates:
Update8.1
- updated [Battle Specific] script, Gil Multiplier should work on the actual Gil gained as well now.
- added pointers to the coordinates, some hot-keys are set to achieve a cheap no-clip.

Update8
- added Attack Multiplier
- merged No Silence into No Stop/Paralyze, and renamed it to No Stop/Paralyze/Silence.
- updated No Stop/Paralyze/Silence, prevent the script from touching the Regen timer. i.e., Regen won't stop the battle anymore.

Update7.1
- updated Enable Duel-Wield, it allows you to duel-wield bow with other hand equipments now.
Update7
(a big update, with many not really useful scripts...)
- updated 100% Drop, added an alternate drop if the enemy has no Rare nor Always Drop.
- added many scripts: One Hit Kill, Enable Long Reach, Enable Counter Attack, Enable Sprint, Enable Find Passages, Enable Light Step, Enable Find Pits, Ignore MP (outside battle), All Jobs Can Cast Magic (outside battle), Ignore Equipment Job Restriction, and Enable Duel-Weild.
- added some pointers, including character's Abilities, and some other (I forgot what are they..)
- changed the topic title from +14 to +?. got bored to count the scripts added...
EDIT:
- almost forgot: updated No Stop/Paralyze, it won't affect the Reflect (magic) timer now.

Update6.1
- added pointers to the Dark Arts (under [Magic/Skills]).
Update6
- added 100% Rare Drop
- added some more pointers to the bestiary.

Update5
- added some [Status Related] scripts.
- added pointers to [Bestiary].
Update4.1
- fixed Ignore MP. it won't crash the game anymore when the enemy uses MP.
Update4
- added 100% Catch Success Rate
Update3.1
- fixed [Battle Specific] script, Gil Multiplier, and ABP Multiplier should work properly now.
Update3
- added Job Instant Mastered, Gil Multiplier, and ABP Multiplier
- added [Battle Results] pointers, including for Gil, EXP, ABP, and a Item Drop Editor.
Update2.4
- added pointers to job flags, you may unlocked the jobs at will now.
- updated some pointer fetching processes again.
Update2.3
- added pointers to highlighted item's info.
Update2.2
- no new scripted are added.
- added all equipments id to the equipment pointers' dropdown list.
- added all pointers to magic / skills.
- changed the party base pointer fetching process a little. now you don't need to be in the menu for them to show the correct values.
- changed the character's editing pointers layout. it's using only [Character Editor] to edit all 5 characters now instead of having 5 set of pointers.
Update2.1
- added all pointers to job lvls and EXPs
Update2
- added some scripts: Ignore MP, Save / Tent Anywhere, and Ignore Gil
- added some more pointers.
Update1
- added some scripts: EXP Multiplier, No Random Battle, and Weightless Equipment.
- added a bunch of pointers.

///

Scripts:
Battle Specific
Undead
- health still drops but party won't die

Ignore MP
- can cast any magic / use any skill with zero MP.
- MP would still drops and reaches zero normally as you use magic / skill.
- inside battle only.

Attack Multiplier
- applied when you hit a target.
- default multiplier: x1

One Hit Kill
- ONE HIT KILLLLLLLLLLLLLLLLLL. as long as you didn't miss.

Combat Gauge Mod
- separated into 2 parts, Party and Enemies
- for Party:
-- set Instant Charge? to Enabled to instant charge the Combat Gauge. default: Disabled
-- x? is the multiplier. default: x4
- for Enemies:
-- set Stop Enemies? to Enabled to stop the enemies from taking any action. default: Disabled
-- x? is the multiplier. default: x0.5

100% Catch Success
- Beastmaster can always catch regardless of the enemies' HP.

Enable Long Reach
- you don't need to equip Long Reach to have its benifit.

Enable Counter Attack
- you don't need to equip Counter to have its benifit.

[Status Related] scripts
- scripts included: No Dead, No Poison, No Sleep, No Silence, No Toad/Mini, No Slow, No Stop/Paralyze, and No Old.

100% Drop
- always gives you the drop if the enemy has one.
- if it dosn't have a drop, it'll choose the one of the Steals item. you may check what Steals the enemy has in the Bestiary.
- if the enemy doesn't have the Steals item you choose, it will then drop the other Steals item the enemy has.
- e.g. if you use Steals 2 as the Alternate Drop, the item drop priority would goes like this: Rare Drop > Always Drop > Steals 2 > Steals 1
- that means, unless the enemy you killed has no drops and no steels at all, it will always drop something..
- you may choose which Steals item as the alternate drop.
- default Alternate Drop: Steals 2

Gil Multiplier
- default multiplier: x4

EXP Multiplier
- default multiplier: x4

ABP Multiplier
- default multiplier: x4

Thief's Passive Ability Mod
Enable Sprint
- you don't need to equip Sprint to have its benifit.

Enable Find Passages
- you don't need to equip Find Passages to have its benifit.

Enable Light Step
- you don't need to equip Light Step to have its benifit.

Enable Find Pits
- you don't need to equip Find Pits to have its benifit.

Misc.
Ignore MP
- can cast any magic / use any skill with zero MP.
- MP would still drops and reaches zero normally as you use magic / skill.
- outside battle only.

All Jobs Can Cast Magic
- outside battle only.

No Random Battle
- as title says.
- press and hold Ctrl and move to instant battle.

Save / Tent Anywhere
- as title says.

Ignore Gil
- can purchase with 0 gil.
- work in shopping items/weapons/armors/magics.
- does NOT work at the inn.

Weightless Equipment
- as title says.

Ignore Equipment Job Restriction
- as title says

Enable Duel-Wield
- you don't need to equip Duel-Wield to equip weapons on both hands.
- allows you to duel-wield bow with other hand equipments (need to equip the bow first).

Job Instant Mastered
- win a battle to master the current job.

///

Pointers:
pointers to the character coordinates
- when the [Coordinates] are activated, you may hold Shift and walk to move through walls.
- for best result, you should only hold the shift key when you want no-clip, and you should no-clip through walls horizontally (Shift-Left / Shift-Right), otherwise the game may recognize you are on a different platform, and you'd encounter invisible walls.
- note that going to some place you're not supposed to go yet may break some of the game plots. e.g., should you force yourself into Karnak Castle without getting thrown in jail first , you will lost the whole jail break scene if you accidentally trigger the werewolf scene first.

pointer to the highlighted item's info
- quantity, name, and description. re-enter the item menu to reflect the changes of quantity and name, while the description changes is immediate.

pointers to all jobs' flag
- allows you to (un)lock them anytime you want.

pointers to all the Magic /Skills
- note that Spellblade's pointers aren't included, as they are based on which White or Black Magic you learnt.

pointers to the Party Slots
- allows you to choose between the 5 characters at will.

some basic pointers for all 5 characters's stats
- change the value of [Character Editor] to edit other characters.

pointers to all 5 characters' job levels and exps.
- you still need to unlock the job with the the job's flag pointer.

pointers to 4 of the abilities of all 5 characters.
- i.e., the 2 default abilities (Attack and Items), and the 2 Job Abilities.
- dropdown list are prepared for all 4 pointers for easy customization.

pointers to all 5 equipments for each character
- with these you may, for example, duel wielding with any character, give swords to the mages, etc.

pointers to the bestiary.
- change the ID to view the info of different enemies.
- change Kill Count to >1 to unlock it in the Bestiary.
Venoshock wrote:
can confirm that on 2 drops steal 2 is the rare one and on one drop steal 2 is the normal one


pointers to the battle results including Gil, EXP, ABP, and Item(s) Dropped.
- Gil and EXP needed to be modified and locked BEFORE the battle results screen is up.
- ABP must be modified BEFORE it being applied to the characters.
- for easier control, ABP should be modified and locked (like Gil and EXP) BEFORE the battle results screen is up.
- should use the multiplier scripts instead of editing the values here if you want to alter Gil, EXP and ABP.
- Item(s) Droped can be modified AFTER the battle results screen is up.
- item IDs are obtained from panraven's table. (I was fetching the name one by one from the game until I decided to try to write a lua to fetch them automatically, then I search CE forum for some examples, then I found panraven made a sophisticated inventory editor already, then.... then I stole the IDs from it...) (and with panraven's inventory editor, we don't really need the customizable item drop. but as I made it already, might as well post it anyway.)

some in-battle pointers.

///

Notes:
- made with AOB scans, should work on your game too.
- if you haven't already, go get panraven's table here for Inventory Editor
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execute
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Re: Final Fantasy V +? (table Update8.1)

Post by execute » Sun May 14, 2017 3:49 am

- if you haven't already, go get panraven's table here for Inventory Editor

could you provide this? i cant find it

mac4500
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Re: Final Fantasy V +? (table Update8.1)

Post by mac4500 » Sat Jun 24, 2017 3:30 am

hey

can someone make a have all items cheat table for this game please

because i do not know what right armor to put on my party members so they will not never get hit with bad status effects and stuff

mac4500
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Re: Final Fantasy V +? (table Update8.1)

Post by mac4500 » Sat Jun 24, 2017 5:12 pm

hey

can someone make a have all items cheat table for this game please

because i do not know what right armor to put on my party members so they will not never get hit with bad status effects and stuff

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