RimWorld 0.12.1234

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STN
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RimWorld 0.12.1234

Post by STN » Sat Apr 08, 2017 9:00 pm

Tinkered with an old game I had lying around, probably wont work for newer versions as the game has been updated every patch fairly extensively.



Character Creater stats, just maxes the available stats to 20, Reroll until you have a player with all stats.

Boost exp gain allows you to play the game without cheating the stats, but level them up as quickly as you want.

permanent godly skill boost, the max skill is 20, but i set them to 999 for substantially better improvements.

Temporary, instead of saving the skills, they are only loaded, usefull for short term cheating but returning the game to normal afterwards.

Fulfill colonist needs actually fulfills the needs of everyone on the map.

Fast movement removes the game's cd on tile movment for your team only.

PowerBoost makes any power source provide more than enough electricity.

stackable items in storage simply makes any item stored have the set value, if you need to have several thousand of something, simply edit value to have the number you want. Only have one colonist on stock duty if you desire a clean stockpile with only one stack for each item.

Always carry 500 of item makes the pawns hold 500 of an item, they will drop all extra items if they craft something but if they are just laying floor or conduit, they will continue laying without having to return to the stockpile.

Instant Work/Jobs/Bills simply completes any activity instantly

crafted items are legendary does just that

Jobs for Pawn Collector is not a script you should worry about unless you want to make your own scripts for other colonist related activities (such as instant immunity to infection or instant heals). The script doesnt do anything except identify a nice piece of code that touches every colonist that has a job. Use the structure dissector on the addresses it accesses (with mono features on) to see the pawn structure for your colonists.

Made by cooleko
Attachments
RimWorld1234Win.CT
(20.35 KiB) Downloaded 1890 times

aimi4s1
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Re: RimWorld 0.12.1234

Post by aimi4s1 » Thu Jun 15, 2017 7:55 pm

would you update it to the newest version?

Martijn1234
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Re: RimWorld 0.12.1234

Post by Martijn1234 » Sun Jun 18, 2017 7:55 pm

would you update it to the newest version? -> build 0.17.1557.

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Re: RimWorld 0.12.1234

Post by FireFly » Wed Jul 12, 2017 3:28 am

This could definitely use an updated table please!

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HubaIB
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Re: RimWorld 0.12.1234

Post by HubaIB » Thu Jul 27, 2017 6:10 pm

It would be very lovely to get CT updated to build 0.17.1557..

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Re: RimWorld 0.12.1234

Post by OmniNegro » Thu Jul 27, 2017 10:57 pm

Guys. This is not the requests forum. He gave you what he made. Take it or leave it. And a thanks goes a longer way towards an updated version than begging.

For my part. Thanks for the table. Be well STN.

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Re: RimWorld 0.12.1234

Post by HubaIB » Fri Jul 28, 2017 4:36 am

OmniNegro wrote:
Thu Jul 27, 2017 10:57 pm
Guys. This is not the requests forum. He gave you what he made. Take it or leave it. And a thanks goes a longer way towards an updated version than begging.
Well, will never happens again - good day to you.

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Re: RimWorld 0.12.1234

Post by Hieppies » Wed Mar 07, 2018 1:10 pm

This script for RimWorld 0.18.1722 Compiled Nov 14 2017

Contains:
• Max. Health, Needs & Skills
-- Enhanced Health & Heal Injuries
-- Max. Skills & Clear Disabled Skills
-- Max. Mood
-- Max. Food
-- Max. Rest
-- Max. Joy
-- Max. Beauty
-- Max. Comfort
-- Max. Space
• Max. All Researches
• Single Item Selector Qty (Select item to activate)
-- Note: After activated select item again to change QTY item
-- Hotkey numpad "/" set QTY to 75, numpad "-" set Qty to 1 or numpad "+" set Qty to 999
• Max. Fuel (Build torch to activate)
-- This script also auto fill fuel instantly
• Zero Tranport Pod Weight (Add Weight to activate)
Attachments
RimWorldWin-0.18.1722.CT
(678.82 KiB) Downloaded 670 times

Okami
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RimWorld 0.12.1234

Post by Okami » Sun Jul 22, 2018 12:26 am

Anyone got a table that works with the latest stable version. (Not the 1.0 versions). All i really need is just the needs to be full.

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Re: RimWorld 0.12.1234

Post by makotech222 » Thu Oct 18, 2018 2:10 am

Requesting an update for the 1.0 release.

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Re: RimWorld 0.12.1234

Post by bloodsucker » Fri Oct 19, 2018 1:28 pm

+1 please this is a great game to spending time

luke1970
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Re: RimWorld 0.12.1234

Post by luke1970 » Sun Oct 21, 2018 12:53 am

+2

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Re: RimWorld 0.12.1234

Post by Jasinn » Tue Oct 23, 2018 4:23 pm

+3 :P
Unfortunately, I haven't found any mod who freezes the needs'.

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Re: RimWorld 0.12.1234

Post by bloodsucker » Sat Nov 03, 2018 1:46 pm

some body update the cheat please

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