Caladrius Blaze (2017-01-13)

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Caladrius Blaze (2017-01-13)

Post by STN » Sat Apr 08, 2017 8:31 pm

Simple table for Caladrius Blaze, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Player Stats.
"Lives Set to Massive?" sets Lives to massive.
"Element Gauge Set to Massive?" sets Element Gauge to massive.
"Ether Gauge Set to Massive?" sets Ether Gauge to massive.
"Ether Chip Set to Massive?" sets Ether Chip to massive.
"Usable Bombs Set to Massive?" sets Usable Bombs to massive.
"Multiplier Set to Massive?" sets Multiplier to massive.
"Fusion Timer Set to Massive?" sets Fusion Timer to massive.
"Evolution Timer Set to Massive?" sets Evolution Timer to massive.

2. Ship Stats.
"Invincible Set to Invincible?" sets Invincible to Invincible (effectively Godmode).

Made by Shinkansen
Shinkansen Caladrius Blaze V1000.CT
(30.25 KiB) Downloaded 110 times

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